Commando Archive

Thread: TKA balance conditioning for MC?

Zhekk
Tue Sep 09, 2003 6:36 pm
#1

I plan on going up TKA Precison Striking and was wondering if the Balance Conditioning line is worth training for the KD,Dizzy,Stun,Blind,Posture Change, Combat equalibrium, and Unarmed toughness defenses? I am going to do Pistol Techniques also for even more defenses... does this sound like a good PvE Tank / PvP Heavy Support template?

boobooq5425
Tue Sep 09, 2003 6:54 pm
#2

ummm this is the smuggler board bro
LBC69
Tue Sep 09, 2003 7:14 pm
#3






boobooq5425 wrote:
ummm this is the smuggler board bro





I think you're a bit lost.


Anyway on to the topic, do what you want there is really no wrong way to create a character and your plan cant hurt. Mine's Master commando, Riflemen 4-0-4-4, novice carbineer, novice pistoleer, TKA 0-0-0-4 so its up to you to decide if it fits your playstyle

MajorDork
Wed Sep 10, 2003 1:34 am
#4

Sounds good and like LBC said no wrong way. My plan is to take defense from tka 0-3-0-4 and pistoleer 0-0-4-0 as well but everybody always talks about how the defensive mods don't work. Dunno if it's just idiots or they are actually broken. *shrug*
Aasch
Wed Sep 10, 2003 1:39 am
#5

Hehe the defensive mods work...I see a noticible difference in the damage i take now as oposed to before I did the TKA stuff. I chose ot do the Meditative branch als osince i am not going medic and can't heal wounds that way or cre poison or disese or bleeds. Meditation takes care of a lot of that.



Aasch Housewares


"Groovy."

shutout
Wed Sep 10, 2003 1:40 am
#6

i have 0 0 4 0 for pistoleer, and i can confirm that the defensive mods don't work. no matter now many times people try to knock me down, it always works (well, now only every 30 seconds). also, the only pistoleer skill that i use is healthshot2. stopping shot is too slow, fan shot lowers the condition of my gun too quickly for my tastes as well as double tap, and disarmingshot is useless on anything but lairs (dunno if they fixed that yet). i was thinking about dropping pistoleer and taking up the dirty fighting tree in smuggler. i know last ditch is slower than stopping shot, but its also a lot stronger. panic shot could be good against another commando where it delays them 10 seconds. low blow can be used on people trying to run to get out of the 16m range. seems more effective than the pistoleer skills and the non-working defensive mods.



--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
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