Commando Archive
Thread: MC+MBH?
Eleutherios wrote:
MCommando is a dangerous template for Jedi hunting. Many Jedi will be near MOBs that you don't want to aggro (for example, fighting a Jedi + 4 CL80 Bols would not be fun.) The weapons, as I recall, don't do much damage either except for the plasma flamethrower... which has signifigant AoE.
Yeah it's dangerous if yoru not careful. But MBH+MCom does give you ALOT of general ranged speed/acc mods. If your lucky enough to be able to combine it with tapes and AAs for say. Carbines and pistols (the main BH weapons) your golden.
From the perspective of being a commando first. yeah It's a lot of fun. Plenty useful. I've got het same template on my commando toon. Along with some of pistoleer. Works just fnie for me in mass PVP. Kinda bites on 1v1 PVP. Works like a charm in high end PVE. I've hunted lairs of rancors etc using a flamethrower etc. It was alot easier when the smuggler concussion shot was a root. But now that it's not I just traded it for the pistoleer root. So I'm still doing the same thing really. Nice big area rooting. Stay out of range. blaze away.
I think personally onc ethey fix the AOE issue. It'll make for a very strong profession from the commando perspective. As the mods you get from BH stack with your commando mods. That isnt to say other profession choices wouldnt work well either. I found also going Rifleman/Commando/master marks Worked veery well too. At least for PVE.
Eleutherios wrote:
MCommando is a dangerous template for Jedi hunting. Many Jedi will be near MOBs that you don't want to aggro (for example, fighting a Jedi + 4 CL80 Bols would not be fun.) The weapons, as I recall, don't do much damage either except for the plasma flamethrower... which has signifigant AoE.
Proton rifle is ur answer
actually no. Our weapons are largely -technically- classified as rifles. But they do NOT get a bonus from the rifle mods. They do howeveer benifit from the generous general acc mods rifleman gives. But not the rifle acc mods at all.
Generally speaking MCom/MBH will give you good acc, good defences. Tends to be well rounded and have a nice attack speed for heavy weapons (Due to all the general mods in both templates)
MRifles/MCom/Mmarks will give you some ok attack speed. damned nice acc. comparitively poor defences. Though that combo also lets you wear two different types of armor (Recon and assault) as opposted to just assault. So you've at the very least got both extremes of protection in a battle.
Another MBH MCommando myself with Smuggler 4000. The AE ability to root from smug and KD from BH is very useful. Also the extra 10 points of general ranged speed from smuggler come in handy though I find myself looking for either slower hard hitting weapons or weapons with a lower SAC because I can deplete my action bar so quickly.
As far as hunting Jedi with this template, the flame DoT has thrown a few off, one bad enough he admitted it made him consider getting the jedi flame extinguish power. Unfortunately, you have to stay within 25m to use the PFT, which is right inside their kill zone.