Commando Archive

Thread: Commandos in PvP

Drekko
Sun Feb 15, 2004 4:50 pm
#1

From what i here. Commando's suck at PvP. Well I'm planning on going, master commando and master tera kasi. So far i have been owning people in duels with commando but i have a feeling when i face sum1 who is good in duels, i will suk. What would be the best way to duel with these to classes. I'm thinken knockdown, dizzy, warcry, flame2, then just take it from there.



Drekko
Hellshot
Sun Feb 15, 2004 6:14 pm
#2

Well you can warcry/initmidate from 30m out, but yeah, thats about the way to do it.



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BobbyJack
Sun Feb 15, 2004 6:18 pm
#3

How about master brawler to get a 20 meter KD, then warcry2 for a 20 second delay before bringing out the Flame thrower.
DrakkoFett
Sun Feb 15, 2004 8:28 pm
#4

Warcry1/flamesingle2 works great for me. The 10 sec delay is just long enough, then you warcry1/flamesingle2 them again.


Sasher Redo


Shadowfire


JEAUX_ZUF
Mon Feb 16, 2004 8:15 am
#5

im a master tk and 3/0/3/0 commando and PvP ROCKS!!!!

well after i master commando i will have 20 points, and those will go into terrain neg....



Jeauxzuf
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Phalx
Mon Feb 16, 2004 9:20 am
#6

I'm a TKM/Master Commando as well, and its sad that the commando part of it is purely for support.

I start with warcry/intimidate, then knockdown2, dizzy1, stun1, intimidate1. Now they're pretty well debuffed. Its at that point I'll /flamesingle2. What's truly sad though, is that I use a LOT of TK skills, and just a single Commando skill. All of those skill pts down the tubes for a single attack.

Oh, and I know there's another thread right now about rockets being useful in PvP. I personally can't hit sand on Tattooine with a rocket against another PC. If he's moving, its a miss. I think I've only ever hit 1 moving PC in almost 200 rounds(and Yes, I do use the /aim;/aim;launch macro).


Phalx



Phalxion
Lieutenant in the Rebellion
Rebel Underground
Raptor2k1
Mon Feb 16, 2004 2:31 pm
#7

If you're going TKA commando all you really need is Flame IV I think, although if you take master you get some extra defenses and mitigation.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


blackspanish
Mon Feb 16, 2004 2:40 pm
#8

Why be a commando, why worry about flamesingle2 and warcry. Why not unarmedhit3 (&KD)and warcry. The small effect of the DOT is nothing compared to the master TKA damage? Tell me why be a commando and TKA all your skills are close range.
Redondo
Wed Jul 13, 2005 1:27 pm
#9

Well I am currently an MCH/MCM/Marksman 0040 and want to use my last respec to make my character more PvP friendly. I'm not looking to be uber, but would like to hold my own. I have an MBH/MCarb/Pistoleer 0404 on another server, so I am not really looking to go into BH. I have always wanted to try Commando, but just never got around to it. I like MCM, but CH is just not worth it to me anymore. I'm not averse to giving up MCM, but I was wondering if I went Master Commando what would be a good template to support it. I mainly want to do group GCW PvP, not dueling or solo runs. Any suggestions?



Prin Eckbo
Hall Monitor

RagNoRock5x
Wed Jul 13, 2005 3:00 pm
#10

MC / MP / Carbine 0,4,4,0


This gives you plenty of states to stack onto people in mass PvP (nothing like having 20 rebels charge at your group only to all fall on there backs blinded, get Mezed, rooted, Intimidated and Stuned while 4 riflemen pick em off and some melee people come in to kill there support


Then you set every one on fire and whatch them franticly trying to heal eachother.


Good times good times



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