Commando Archive
Thread: Skill Mods Question
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RukkaSilverstorm
Tue May 03, 2005 9:38 am
#1
Quick question...As a Master Commando, what is the maximum amount of skill mods (Heavy Acc. & Heavy Speed) I can get through CA's and AA's until I reach my max?
Thanks!
Modo77
Mon Jul 11, 2005 7:35 pm
#2
Hi all,
Just need to clear something up. I know aa's and ca's max at +25, does that include BE clothes or can that go ontop.
And what about aakuan rings?
Thanks
Just need to clear something up. I know aa's and ca's max at +25, does that include BE clothes or can that go ontop.
And what about aakuan rings?
Thanks
sciguyCO
Thu Jul 14, 2005 9:19 am
#4
All clothing/armor mod bonuses cap at +25 for each skill(and that counts everything you're wearing).
This includes: clothing with BE tissues including during crafting, socketed armor/clothing that get skill tapes added later, and looted armor/clothing with built-in mods (aakuan rings/belts, some tusken gear, etc).
I'm pretty sure the+25 capalso includes the bonus from RotW cyber limbs and weapons with built-in mods.
This cap does not include food bonuses or bonuses from squad leader abilities.
In your skill sheet, your mods list will show somethings like "X / Y". Xis the value ofyour skills from skill boxes. Food bonuses (and I think squad leader bonuses) also get added into that first number. Y is X + bonuses from stuff equipped by your character (clothing, armor, weapons, etc). If (Y - X) > 25, then Y is treated as X + 25, even though the skill sheet doesn't reflect the cap.
And just FYI, even though some different skill stack to get a final value (like "general melee defense" and "pistol defense" add together to get your total defense against melee attacks), caps on those two skills are independent, so you can get +25 to each of those.
Modo77
Thu Jul 14, 2005 9:37 am
#5
sciguyCO wrote:All clothing/armor mod bonuses cap at +25 for each skill (and that counts everything you're wearing).This includes: clothing with BE tissues including during crafting, socketed armor/clothing that get skill tapes added later, and looted armor/clothing with built-in mods (aakuan rings/belts, some tusken gear, etc).I'm pretty sure the +25 cap also includes the bonus from RotW cyber limbs and weapons with built-in mods.This cap does not include food bonuses or bonuses from squad leader abilities.In your skill sheet, your mods list will show somethings like "X / Y". X is the value of your skills from skill boxes. Food bonuses (and I think squad leader bonuses) also get added into that first number. Y is X + bonuses from stuff equipped by your character (clothing, armor, weapons, etc). If (Y - X) > 25, then Y is treated as X + 25, even though the skill sheet doesn't reflect the cap.And just FYI, even though some different skill stack to get a final value (like "general melee defense" and "pistol defense" add together to get your total defense against melee attacks), caps on those two skills are independent, so you can get +25 to each of those.
Excellent that exactly what i was after 5 stars for you
The_Widowmaker
Fri Jul 15, 2005 5:41 am
#6
Personal experience here. I have 3 pieces of BE clothing that are +14/+14 Melee defense/Ranged Defense and my character sheet shows me getting all 42 points under both types of defense. I verified this by taking them all off and adding them one at a time.
Murran
Sat Jul 16, 2005 3:19 am
#7
This has afaik always been the case but it can be read in the holocron that even if it shows its still capped at +25
Ejai
Sat Jul 16, 2005 4:41 am
#8
The_Widowmaker wrote:
Personal experience here. I have 3 pieces of BE clothing that are +14/+14 Melee defense/Ranged Defense and my character sheet shows me getting all 42 points under both types of defense. I verified this by taking them all off and adding them one at a time.
The charachter sheet will show +1000 (or more!) if you can cram all of that into your mods... the reality is that clothing and items will DISPLAY more than +25 total for a given mod, but only the first +25 has any effect. This has been reported as a bug... but, personally... I hope they are working on other bugs that have far higher priority.
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