Commando Archive

Thread: Does our Skill Tree need a Redux?

KureJiBaka
Wed Mar 03, 2004 7:56 pm
#1

One of the reasons I dont like to get into PvP with my Commando (Same as all of you, really ), and besides the fact that we just cannot compete with Combat Medics, is that our Skill Tree Lacks Practically everything. now i'm sure Everyone here knows this, So here is my Idea for a Slight Commando Skill Tree Refining. Dot worry, it's nothing huge:



I look at the tree and I see Flamethower Specialization and Acid Rifle Specialization. What the heck! They're practically the same thing (Only the HAR is much worse than the FT).


I think we should Cram Both of those Trees into one, Make a Heavy Weapon Spec Tree. Include both the FT and the HAR, But possibly add a Heavy Repeating Blaster. If any of you played KOTOR It should be a Large Blaster, that does Energy Damage, But has Very High Speed, but low DPS. Make the Specials /Rapishot1 and /Rapidshot2 as well as /Rapidspray1 and /Rapidspray2. So we'd have An Energy HW, as well as an Acid and Flame.



That leaves us with 3 Trees. The Fourth Tree should be all of our Defense Mods.


The "Combat Training" Tree should have Defenses against Almost all Types of attacks, Like Dizzy, Knockdown, Stun... Right now, UsMasters of the Field have a Whopping +5 to Knockdown Defense. That means we might actually remain Standing after a 5 MPH Breeze.


Also, and i'm not saying this SHOULD go in, but that it would be a neat addtiton would be Commando Unarmed Attacks. heck, Even Stealth Mode. Whenever we see commandos they're Slinking around, sneaking up on people, then BAM! Out of nowhere he attacks


Basically, thats my idea. Tell me what you think



____________________________________________________

Rixen, Master Bothan, Paint Jedi Master, PVP Master, and Greatest Smuggler Starsider has ever known



I support Order 67: "POTATOES POTATOES POTATOES!"



Raptor2k1
Wed Mar 03, 2004 8:44 pm
#2

To answer the question of your title, definately.


Pretty much all of us agree that some major skill-tree restructuring is in order somewhere down the road, and I think everyone who posts here regularly has come up with at least one plan for conceptual redesign (see my sig for example...)





Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


DeusManus
Wed Mar 03, 2004 8:48 pm
#3

fist of all, no one should ever mention KOTOR in relation to commando/anything else changes in swg. KOTOR is a COMPLETELY different style of game, as far as balance goes.


second, yes, we need to a) drop the HAR all together and get somthing cool (assult rifle-ish) or b) mesh the har and flamer trees and add an LP/defense line. i would love to see either of these implemented. and if pub 7 suggests anything, we may be getting a little lovins at long last!





Morauz
Tepic_Sand
Thu Mar 04, 2004 2:56 am
#4

He only mentioned KOTOR so people knew what gun he was talking about, calm down....



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