Commando Archive

Thread: Question to Raptor2k1 and other commando/pistoleers

DrewinNC
Thu Mar 04, 2004 8:10 am
#1

I am close to master commando - just have 3 boxes of the HAR branch left, and I am also working on a secondary profession. It has been a toss-up for me between TK and pistoleer because they both have nice defenses. I picked TK for meditate and to have both ranged and melee damage mitigation 3. But now that there is the defense stacking cut (which I think is a pretty good idea) and things pop up like the Genosian Bio Lab, I am starting to second-guess my decision.


So here are mythree questions - 1. As a pistoleer, do you find the launcher pistol to be a useful tool (I don't have a pre-nerf one, so mine only does about 200 damage)? 2. Do you find the pistoleer defenses adequate protection? 3. Will the upcoming increase in accuracy/speed on the HAR make you choose that weapon over the launcher pistol after the patch comes in?


Thanks for your opinions!


Regards, G
Xenothaulus
Thu Mar 04, 2004 9:54 am
#2


DrewinNC wrote:
I am close to master commando - just have 3 boxes of the HAR branch left, and I am also working on a secondary profession. It has been a toss-up for me between TK and pistoleer because they both have nice defenses. I picked TK for meditate and to have both ranged and melee damage mitigation 3. But now that there is the defense stacking cut (which I think is a pretty good idea) and things pop up like the Genosian Bio Lab, I am starting to second-guess my decision.
So here are my three questions - 1. As a pistoleer, do you find the launcher pistol to be a useful tool (I don't have a pre-nerf one, so mine only does about 200 damage)? 2. Do you find the pistoleer defenses adequate protection? 3. Will the upcoming increase in accuracy/speed on the HAR make you choose that weapon over the launcher pistol after the patch comes in?
Thanks for your opinions!

Regards, G





1. No. The only times I use the LP is when I want heavy weapons xp or the mob is vulnerable to blast damage.

2. NO. The dodges are okay, but I've dumped all but the speed line in pistoleer and picked up tk for the defenses line in that. Much much better, imo.

3. No, it'll still be a worthless weapon, even if they give it AP. Why? Because I can use a DX2 as a pistoleer and do more damage per second, or a Nym's Slug-Thrower Carbine as a master marksman and do more damage per second (both AP1 vs. the HAR's AP0,) or I can use the DXR-6b (I also have the speed/defenses line in rifleman and counter-snipinging II exclusively for this weapon,) which is AP2 and also faster than the HAR.

The HAR is a useless weapon, end of story. There is absolutely no reason to use it, at all, as we have access to a better acid weapon already. (The Nym's Carbine with /fullautosingle1 does around 1200 damage per hit. And using that special is faster than a normal attack with the HAR. Plus the AP1.)

Go TK. The defenses are great, and with the impending cap, you can pick and choose a bit, which allows you more skills and makes you more adaptable. Pistoleer is just eating up skill points.

**EDIT** After reading the reply after this post, I feel the need to qualify my statement. I don't PvP, ever, unless forced to, in which case I disarm and lie down in protest. So those answers apply only to PvE.

Message Edited by Xenothaulus on 03-04-2004 12:57 PM



Xenothaulus Questor
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Mikail_Ledeuar
Thu Mar 04, 2004 10:47 am
#3

Personally I enjoy the Pistoleer/Commando template, especially with the addition of Dirty Fighting from smuggler. I do have a prenerf LP which helps, but isn't a requirement. My reasons for this? Well they're fairly simple:


1) It was sorta unintentional start: I started going commando when the LP still gave pistol xp, so I gained a bit of pistoleer while waiting for that to be fixed.


2) I've discovered that Pistoleer (even without the LP) is a fairly useful class. Sure we can't do massive damage to one pool, but with a genosian sonic blaster you can cause a lot of trouble in PvP. Also Pistoleer allows me the advantage of a mid range weapon (commando has a decent long range with HPBCs but they're hard to land sometime and don't even get me started on grenades ). Teras Kasi master with commando is kinda asking to be kited a lot.


That's just my 2 cents but pistoleer can be a nice complement.
TechnoHic
Thu Mar 04, 2004 2:21 pm
#4

Dont forget about the pistoleers status effect defense. If you ever PvP you will apreciate the defense to KD, dizzy, and posture change down. TKAs defenses to these are actually quite pathetic so if you take these from pistoleeer you also get the specials wth em.



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Raptor2k1
Thu Mar 04, 2004 4:20 pm
#5

1. It's kinda useful, but only on blast-vulnerable targets. With master you can solo small turrets unbuffed (although armored) with relative impunity by spamming fanshot. I'd imagine that it's the same against blast vulnerable mobs (although I have yet to run into any other than AT-ST's yet... which of course are on my side so I can't test against them...) This is with a crappy pre-nerf (aka Post-nerf quality LP) by the way. In terms of raw damage TKA is far better imo - but like others have said, it leaves you vulnerable at a range.


2. I can't give the best answer here just yet, as I'm only about 3/4 the way to master right now. They seem to be fairly useful though.


3. a. There's an increase in speed and accuracy coming? Or are you referring to the mods being fixed? (If they're being buffed up this is kinda cool news.)

b. As is on TC, both weapons are highly situational. In terms of PvP though, I think I'd be more inclined to use my DX2 overeither weapon due it its AP1. The HAR's range will still be severley limited, so I'll probably use the LP more (besides, I can LD people with it...)



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RayvinCorp
Thu Mar 04, 2004 5:01 pm
#6






DrewinNC wrote:

I am close to master commando - just have 3 boxes of the HAR branch left, and I am also working on a secondary profession. It has been a toss-up for me between TK and pistoleer because they both have nice defenses. I picked TK for meditate and to have both ranged and melee damage mitigation 3. But now that there is the defense stacking cut (which I think is a pretty good idea) and things pop up like the Genosian Bio Lab, I am starting to second-guess my decision.


So here are mythree questions - 1. As a pistoleer, do you find the launcher pistol to be a useful tool (I don't have a pre-nerf one, so mine only does about 200 damage)? 2. Do you find the pistoleer defenses adequate protection? 3. Will the upcoming increase in accuracy/speed on the HAR make you choose that weapon over the launcher pistol after the patch comes in?


Thanks for your opinions!


Regards, G







1) Yes, for PVP and some PVE mobs I found it usefull. Especially for killing turrets.


2) For the status effect and the melee D for PVE yes, for PVP, I like ranged defense of Rifleman more.


3) Maybe, its hard to say.




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