Commando Archive

Thread: An Issue i feel is important that i dont see on the Top 5 list.

ElrohirSoR
Thu Mar 04, 2004 6:17 pm
#1

Fix Heavy Weapon Skill Armor Attachment and Clothing attachment.


I was just going through the Top 5 issues for commando and I didnt notice this issue being brought up that much if at all. Curretly any combat profession can get skill enhancements from looted SEA. However the only skill we can get enhanced are Thrown Weapon Bonuses and of all things GRENADE ASSEMBLY!. Commando grenade crafting was taken out of the came in the first month i think, possibly in Beta, i cant be certain since i didnt start playing still August but that is what i read so far. I mean it's pretty outragous that the New Demolition Belt ( a schematic you get from the new theme park) has grenade assembly and experimentation bonus. I know cause i had one made, it also has +5 thrown weapon accuracy too btw.


What i am suggesting is that the Developers either fix it so that the Heavy Weapon SEA works with ALL heavy weapons, HAR, FT, LLC, and the disposable ones or introduce new SEA that are particular to a certaiin weapon. In other words, take these useless mods out of the game and introduce Flamethower Speed/accuracy SEA, HAR accurac/speed SEA , LLC accuracy/speed (for BH), etc.



Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
Ster
Thu Mar 04, 2004 6:21 pm
#2

Even though I agree with you on this issue, I would rather see the weapons themselves fixed before I see the skill attachments fixed. Being able to shoot a terrible weapon faster still makes it a terrible weapon.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
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