Commando Archive

Thread: rocket bug

Krayvex
Mon Mar 01, 2004 9:23 am
#1

I was playing with rockets this weekend and came across some weird stuff. Rockets looked like they were hitting everything in the AE radius, but they weren't doing any damage to anything except to what I had targeted. Is this a known bug, or just a part of how commando works? I can post some screenshots if needed.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



dragon8595
Mon Mar 01, 2004 10:04 am
#2

Yes want pictures.
Krayvex
Mon Mar 01, 2004 10:18 am
#3

Here they are

Here's the first one. Killed the npc I was targeting and the other appeared to take damage, but didn't. It also didn't aggro on me. Went in with the flames after that shot and he died in the "normal" way.

I was curious so I tried again. Also saw this and this. The last one is a rebel medic who supposedly was lit up for 5836 of base AP3 dmg. A medic. Again, I killed the targeted mob and nothing aggro'd even though it looks like they took dmg.

This isn't a lag thing. They're just not taking the dmg.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Xenothaulus
Mon Mar 01, 2004 11:03 am
#4

I can't believe you even hit them. I'm at heavy weapons III and I've never connected with a rocket. (Worse, it's a looted one with 13.1 speed )



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Krayvex
Mon Mar 01, 2004 11:42 am
#5

We've got a pretty good weapn crafter on our server. He's been putting alot of effort, and good resources, into commando weapons to see what can be done. I thinktherockets he makes have a +25 range mod at ideal of 48m. It might be higher but that could be the particle beam cannons. I'm also a master commando. Good enough to hit weaker npc's. Worthless on other players of course.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



ZippoCleric
Mon Mar 01, 2004 2:30 pm
#6

not worthless on unarmored wookies (one shot incap) ... throws another log into the fire ahhhhh



Zippo Cleric
"You faction hop again, my favorite EBay/Haxxor/Harrassing/Griefing/Child/Flamer/Hater <3?" By -Matthew in requards to Jsolid/Sheol
Nadev
Mon Mar 01, 2004 2:35 pm
#7

Where the other npc's agroed when the rocket hit? AOE only hurt other npc's that are in combat. So if you shot a rocket into a group of npc that where not in combat then only the one that you shot at will receive the damage.



Nadev
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Xenothaulus
Tue Mar 02, 2004 5:17 pm
#8



Nadev wrote:
Where the other npc's agroed when the rocket hit? AOE only hurt other npc's that are in combat. So if you shot a rocket into a group of npc that where not in combat then only the one that you shot at will receive the damage.





No it doesn't. I've taken out whole mobs of NPCs that were completely unawares and their combat bar never appeared over their head. Just the scream o'death and gameover for them. And I always take out Tuskens that I'm not fighting when I use /flamecone.



Xenothaulus Questor
iTunesRegistry.com: 2,938 tracks, 3.357 diversity
Tepic_Sand
Wed Mar 03, 2004 2:24 pm
#9



Nadev wrote:

Where the other npc's agroed when the rocket hit? AOE only hurt other npc's that are in combat. So if you shot a rocket into a group of npc that where not in combat then only the one that you shot at will receive the damage.




No thats the flame thrower, what would be the point in making a weapon with AOE if it only works when targets are attacking you? That just defies the point of AOE.



@@@@@@@@@@@@@@@@@@@@@@@@@ COLONEL TEPIC
@@@@@@@@@@@@@@@@@@@@@@@@@ OE
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@
@@@@@@@@@@@@@@@@@@@@@@@@@ MASTER WEAPONSMITH
@@@@@@@@@@@@@@@@@@@@@@@@@ SMUGGLER'S ALLIANCE PILOT
@@@@@@@@@@@@@@@@@@@@@@@@@ REBEL SOLDIER

Evelas
Wed Mar 03, 2004 2:29 pm
#10






Xenothaulus wrote:
I can't believe you even hit them. I'm at heavy weapons III and I've never connected with a rocket. (Worse, it's a looted one with 13.1 speed )



Thats your problem, you need to be a master to be fairly accurate with them (I've hit a Juvy Krayt 10 times ina row, health every time, killed it). Also, looted ones aren't good.




Evelas - Jedi, Magnan - template pending
"I'm just dying for them to give Jedi that neat power that allows them to yank weapons out of your hand, so I can pull out a Grenade just as he's doing it." -Merc93
DeusManus
Wed Mar 03, 2004 5:50 pm
#11

hey slaag, whos your WS? been looking for some good HWs.



Morauz
Bigjimmy1
Thu Mar 04, 2004 8:27 pm
#12

Yea, Im a master commando and have hit stuff at the ideal range kneeling and aimed after each shot. Like 80% of my shots. Master gets a huge bonus i think like 25-35 accuracy on the rocky? forgot the exzackt accuracy though.



Everyones a hero of there own story!
LordSeckmoth
Thu Mar 04, 2004 9:06 pm
#13

Okay I saw damage appear in combat window, was it not actually deducted from that HAM? If not I'll bring that exact problem up to the Dev's, because it would defiently need to be looked at, also don't forget to /bug it.
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