Commando Archive

Thread: Why fixing the HAR won't fix it.

Xenothaulus
Thu Mar 04, 2004 10:03 am
#1

I mentioned this elsewhere, and realised I should give it its own thread. Apologies if you've read it already.

The HAR is a useless weapon, end of story. There is absolutely no reason to use it, at all. As master marksman, we can use the Nym's Slug-Thrower Carbine. With /fullautosingle1, it does around 1200 damage per hit. And using that special is faster than a normal attack with the HAR. Plus the AP1. If you're dabbling in pistoleer, you can use the DX2. Also AP1, and just using regular attacks results in more damage per second. If you're dabbling in rifleman, then you get to use the new DXR-6b, which should have been for commandos to begin with, but no one likes us. You need rifleman 0020 at least, but I strongly recommend the speed branch of rifleman too. At 0024, the DXR-6b is a lethal acid weapon: AP2, more damage per second than the HAR, currently the marksman rifle specials are faster than the HAR's default attack. (That may change when the HAR's mods are fixed, but it doesn't matter when you count the AP difference.)

So, commandos already have access to a better acid weapon, and can easily gain access to two other if they are so inclined. What purpose does the HAR fix serve? None. Why? Because the HAR is redundant and worse, impotent.



Xenothaulus Questor
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ElrohirSoR
Thu Mar 04, 2004 10:52 am
#2

In publish 7 the Nym Carbine Certification is being moved to Novice Carbineer box, and so is the republic blaster to novice pistoleer.


However you bring up a very good point. Another point i would like to mention is you could use Overcharge Shot 2 with a flamethrower. The damage doesnt compare with Flame Single 1 or 2 but you can use it at 64m. Dabbling in other professions is a great way to componsent for the weaknesses of Commando. Pistoleer isa great combo since you can use the LP with a greater effectiveness and allowing you access to other stun, kinetic, energy and acid weapons. Rifleman is also a good choice, my personal choice, because of it's high defenses and ability to hit targets from a longer range more effectively.


Will I use the HAR? Well to be honest i have a 200 to 500 dxr-6b rifle that i can shoot at the speed cap, so i will not need it. However, i will stay use it most of the time because a HAR is easier to acquire and last longer.





Elrohir
Master Rifleman/TKM / Marksman 4004/Brawler 4300/Nove medi and scout

GTSimmo
Master Swordsman/Master Doctor
Previously: Master Fencer, TKM, Brawler, Carbineer, Marksman, RIfleman, Armorsmith, Artisan, Combat Medic, Entertainer, ID, and Scout
RazerWolf
Thu Mar 04, 2004 11:44 am
#3

Yeah, I've said it many times before, the HAR needs to be AP2 to be a viable weapon. Maybe a better base speed. AP3 is a litle OTT, there's Disposables for that.



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Ster
Fri Mar 05, 2004 1:03 am
#4






ElrohirSoR wrote:

In publish 7 the Nym Carbine Certification is being moved to Novice Carbineer box, and so is the republic blaster to novice pistoleer.


However you bring up a very good point. Another point i would like to mention is you could use Overcharge Shot 2 with a flamethrower. The damage doesnt compare with Flame Single 1 or 2 but you can use it at 64m. Dabbling in other professions is a great way to componsent for the weaknesses of Commando. Pistoleer isa great combo since you can use the LP with a greater effectiveness and allowing you access to other stun, kinetic, energy and acid weapons. Rifleman is also a good choice, my personal choice, because of it's high defenses and ability to hit targets from a longer range more effectively.


Will I use the HAR? Well to be honest i have a 200 to 500 dxr-6b rifle that i can shoot at the speed cap, so i will not need it. However, i will stay use it most of the time because a HAR is easier to acquire and last longer.








You know what I have to say to dabbling in other professions to "compensate" for their weekness? We should not have to. Period. I am sick and tired of people saying to dabble in another combat profession just because the DEVs continuously pass over us for any change to help out our profession as a whole. I agree that the HAR is a worthless piece of junk right now. I agree that it was ridiculous that riflemen got a acid AP2 weaponwhile we got one of the worse weapons in the game "fixed". I refuse to be forced to pick up pistoleer just to make my PL of any use. I refuse to believe that commando is a support proffession for all of the other professions. I say, fix the commando so we dont have to use all the other profs as a crutch. Last time I checked, I never heard a rifleman say they were going to pick up pistoleer so they would be able to do any damage at all.



Ster Nemor... The last of the Mononokians
Master Commando
Master TKA
Pistoleer 0030
Cuality
Fri Mar 05, 2004 2:27 am
#5

if they make the heavy acid rifle AP2, i'd use the snot out of it, im sit of not being able to kill anyone in full comp. i end up busting out my dx2 that ive had forever and spamming lastditch. i mean, being a commando used to make us the great equilizer. we could kill nearly anyone with a flamethrower, full buffs or not, you were going to be hurt, you could be a master tk and you would die, or you could be a newb with a cdef and you would die just as fast. now for 500k you can pick up a set of 80% fire armor and you are untouchable by a commando. i almost got taken out by someone in buffs and armor spamming overcharge1 with a jawa, while my fire hit for 100 and ticked off at 30, my pistols were even less effective and when i backed up to fire a rocket, i hit for a glowing 800 dmg.




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
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