Commando Archive
Thread: Alright, you have master commando, now what!?
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Free_Beer
Fri Mar 05, 2004 9:37 pm
#1
Being a master pistoleer I would suggest TKA. Some of the benefits of pistoleer you mentioned are actually broken specials.
- Neither disarming shots (Stances 1 and Master) disarm. (DisarmingShot2 does do double damage to lairs. )
- Pistol Melee Defense 2 (Specials 3) does not do a knockdown.
- Multi Target Pistol Shot (master) does not hit multiple targets.
- Body Shot 3 (Tactics 3) is only better than Body Shot 2 (Novice)at master level due to speed penalty.
- However Double Tap (Stances 2), Stopping Shot (Stances 3)and Fan Shot (Stances 4)work. In fact Fan shot is great for leveling pistol xp (and heavy weapons xp if you use a Launcher)
- Pistol Melee Defense 1 (Specials 1)rarely does a knockdown against high level mobs and PCs. The Smuggler special Low Blow (Dirty Fighting 3) almost always does a knockdown.
Whenever a TKA gets a Dizzy/Knockdown combination on me, I lose. It really is a good profession and would compliment Commando better than Pistoleer.
Message Edited by Free_Beer on 03-05-2004 08:38 PM
Scobfro
Sat Mar 06, 2004 1:24 am
#2
Alright so i have mastered commando, still love it anddont want to drop it for a different profession (at least not yet). I asked several people on my server, and most of them said, you have the big guns now go with something small and fast. When i thought of small and fast, two professions came to mind, Teras Kasi Artist, and Pistoleer. In comparison both can knock the opponent down, and both have supperb defenses. However when you look at their individual cons and pros you get pistoleer with dodge and disarming shots and multiple target shots, and then you have TKA with meditate and spins and hits that do tons of different things to their opponents. Also with the flame specials you have to be close in order to inflict the damage, so it adds a bonus to becoming a TKA. When looking at the future of these professions, supposebly TKA is being "nerfed" and stacked defenses is being taken out. But they said commando was nerfed and yet i still like it so... the question is, how bad is TKA going to be nerfed? In the end it is all in how you play the game and what you like.
I hope you can bring up some valid points on this choice, and also some new ideas.
Merk Scobfro
Kauri Server
Master Commando
FrankLee
Sat Mar 06, 2004 2:37 am
#3
I'm a TKM/Master Commando, and I've been grindind faction against top-end stormtroopers. Even against darktroopers, swamptroopers, and everything shy of an ATST, the defense from TKM lets me tank so I can stand there long enough to shoot them a couple times with my flamethrower. Very good complimentary class.
La-grange
Sat Mar 06, 2004 2:39 am
#4
you have enough skill points after master commando to go TKM/ novice pistoleer or noivce smuggler. I opted for 0-0-3-0 pistoleer for the defenses against stat changes and stopping shot. Some like to do the pistol line of smuggler for the dirty fighting shots. LOL also comes with feign death.
TechnoHic
Sat Mar 06, 2004 7:46 pm
#5
Free_Beer wrote:
Being a master pistoleer I would suggest TKA. Some of the benefits of pistoleer you mentioned are actually broken specials.
- Neither disarming shots (Stances 1 and Master) disarm. (DisarmingShot2 does do double damage to lairs. )
- Pistol Melee Defense 2 (Specials 3) does not do a knockdown.
- Multi Target Pistol Shot (master) does not hit multiple targets.
- Body Shot 3 (Tactics 3) is only better than Body Shot 2 (Novice)at master level due to speed penalty.
- However Double Tap (Stances 2), Stopping Shot (Stances 3)and Fan Shot (Stances 4)work. In fact Fan shot is great for leveling pistol xp (and heavy weapons xp if you use a Launcher)
- Pistol Melee Defense 1 (Specials 1)rarely does a knockdown against high level mobs and PCs. The Smuggler special Low Blow (Dirty Fighting 3) almost always does a knockdown.
Whenever a TKA gets a Dizzy/Knockdown combination on me, I lose. It really is a good profession and would compliment Commando better than Pistoleer.
Message Edited by Free_Beer on 03-05-2004 08:38 PM
Funny how you mention multi-target shot not wrking and say fan shot works, cause isnt fan shot doing what multi-target is supposed to do, and fan shot is supposed to hit multiple HAM bars on a single target? Thats what I got from the description but I like fanshot the way it is, and stopping shot is supposed to have a chance of a one-shot incap/kill. lol I must just have a nack for picking broken professions but if I look at the bright side, whena profession gets fixed it is suddenly classified by other classes as being uber..err, ok maybe thats not such a good thing.
DeusManus
Sat Mar 06, 2004 8:07 pm
#6
techno, its not that you have a nack for picking broken professions, its just that all the professions are broken. save TKA and riflemen, but they dont count.
TechnoHic
Sat Mar 06, 2004 8:12 pm
#7
DeusManus wrote:
techno, its not that you have a nack for picking broken professions, its just that all the professions are broken. save TKA and riflemen, but they dont count.
lol, yeah TKA and rifleman work now, so they are focused on for nerf calls, and throw in CM in that list which CM is pretty broken from what I've seen, they are a lot like what we used to be. Everything broke but one thing that excels so people will yell nerf.
As for TKA andRifleman, not that I cant say there arent things that can be toned down a hair, its just that once the DEVs do it they tend to overkill so they will be broken with the rest of us again and someone else will get fixed, yelled nerf about and then nerfed into brokeness. Its an endless cycle.
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