Commando Archive

Thread: It's All in our Heads (or Attitude is Everything)

LukeBorgman
Fri Mar 05, 2004 4:08 pm
#1

SWG: Nerf. Nerf. Left. Right. Nerf.

Appropriate Commando Response: Thank you, Sir! May I have another?!


If you're trying to"Immerse yourself in Star Wars in a way you've only dreamed!" you just have to pretend you'rehaving a waking nightmare in a world gone wrong.On the other hand, if it's'just a game' then youcan simply switch your toonto whatever profession the Devs bless with a given patch. Grind through professions like a good little power-gamer.


Morale: Immersion is punished, butadaptive, shifty, mechanical gameplay is rewarded. Nerf. Nerf. Left. Right. Nerf.


Just be thankful you're not a crafter. ...untilmining and experimenting isso frustrating for themthat you can only find weak weapons from fly-by-night, grinding crafters. And don't get attached to your favorite flamethrower anyway, since it will soon decay into useless junk. But before a tear forms in my eye as I try hard to choke out a cynical laugh over what I had "only dreamed" SWG would be, I'm stick to Commando and take it like a soldier:


Thank you, Sir! May I have another?!


So! Has anyone tried Earth and Beyond recently?



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
zenixoda
Sat Mar 06, 2004 10:50 am
#2

bull**edit**



***********************************************************************************************
George Carlin "Think for a moment about flamethrowers. The fact that we have them at all. What it indicates to me is that at some point, some person said to himself, "Look at all those people across the road. What i wouldn't give to set them on fire. But i'm much to far away. If only there was some device that would shoot flames on them"
thepunisher286
Sat Mar 06, 2004 9:40 pm
#3






and that is the grim truth...


The roleplayers/people who are true to thier proffesion are given nothing or nerfed. Where as only the no life / or utterly bored grinders get rewards like Jedi. The whiners get thier ways when in fact they end up leaving the game soon anyways. Its the people that dont complain and whine that stick with the game a long time and they arent listened to , but 9 out of 10 times they have the ideas that willmake the game better overall, not just for themselves.


More fists fly than laser bolts. Melee is stronger and superior ( if u can even call ~45 feet melee). Isn't this a technologicly advanced universe? Why don't I see a majority of battles having soldiers use guns?


Why are there any TKA to begin with anyways? Werent there only 12 in the universe around this time period? 11 of them get killed by vader later on ( wow... arent they great jedi watchers? look where Anakin got... ) There shouldnt be tka period... but i guess they needed a name for the unnarmed combat class. A combat class that should be able to heal thier own poison and bleeds and self buff


Shouldn't combat medics do more healing IN combat rather than fight and outdamage everyone else? They spend the vast majority of thier points on healing. Their only argument on why they should keep thier poisons they way they areis because of the part of thier name "combat". Apparently they think they are a combat class when you must master a medical proffesion. And offcourse thier "attacks" shouldnt get a pvp reduction , that would just force them to start playing thier roles and not abusing the crap system.


Well if combat medics should keep thier nearly one poison throw insta incap ability because of thier NAME, i demand the ability to level cities and take over faction bases with only a squad of 3 commandos. For the educated people, Winston churchill created the commandos. They raided German occupied islands with stuff on it, be it supplies or some forward obsveratory base. They were ordinary soldiers but simply more skilled with the weapons and knew how to raid effectively in awfull combat conditions.... but somehow somecommunity college drop out of a dev knuckle head combined the name Commando with heavy weapons specialist. Thats like creating a day care center and naming it Meat Grinder. A commando is a highly formitable foe on the battle field and the waythe proffesion isportrayed in this game, its an insult to any one associated with elite groups such as SAS or SEALs or any Starwars Commando group ive read about.


But alas we have thunderfart in the way of the commando progress. His unqestionable test of master commando vs master commando went without saying and ruled that we are too strong. Yes, HAR fix is coming. But thats not gona cut it. It will tickle the dirty, nasty, hairy belly of the commando for about a month, then were gona be hit with reality harder than a tka unarmed hit 3 to realize "Hey! I can only use 2 weapons with this proffesion effectively!"


Remove the storm troopers and rename the cities to non starwars names like "Horgworf vile" and you got a crap of a game where stacked deffenses amongstproffesions is balance ( IE, rifleman defense are way better than carbineers...) and medics rule large battles by killing half ther other team within seconds.

Message Edited by thepunisher286 on 03-06-2004 08:40 PM

Message Edited by thepunisher286 on 03-07-2004 10:24 AM

LukeBorgman
Sun Mar 07, 2004 1:26 am
#4






zenixoda wrote:
bull**edit**





I thought so too, Zenixoda, but I'm trying to maintain at least a twisted sense of humor about how much great concept goes horribly wrong in SWG. I've taken my Master Commando title down off my character since he can only effectively do PvE and I don't want other players to know what a huge target I am in PvP. I got owned last night by poison and today by KD/dizzy. Buffs are not enough for a Master Commando.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
Page 1 of 1
Previous Next