Commando Archive
Thread: Acid Rifle Noob question
Nope.. it has different skill checks.
The HAR is basically useless no matter what angle you look at it from.
Question:
How does the community feel about mixing Riflemen skills we learned in master marksmen with the HAR?
I mean give it some range, and let us use it with mindshot etc.
Would that do anything for anyone? It'd give commandos a bit more flexibility in our tactics and usefulness (can target mind bar now and engage at long range)
And with the HAM cost of the HAR and slow fire rate, it shouldn't piss off any riflemen as to infringing on their class.
It might be a nice start to fixing the HAR and maybe commando.
Add some specials in the heavy weapons line for the LP and MORE people might have a reason to want to go up all the way to MASTER, instead of stopping at shock trooper...
Just a thought.
PS Devs I can understand how a flamethrower would have less range the a pistol, but how can anything with the name rifle (and a barrel that long) have a shorter accurate range? I mean what are we doing in the time it takes to fire another round of the HAR?