Commando Archive
Thread: Commandos! What can we do? What is to happen next?
- Fixed our titles
- Mind you, a title doesnt change any gameplay issue to the commando. Its just some text over our name. Thats good and all, but why so long to change text in the game? Its not even a real concern for any commando who knows how bad our situation is.
- Heavy weapon consumables now work indoors ( Only on TC, i havent seen a confirm by anyone that its true )
- Lets look at how legit this fix is: All our consumable miss very often. The Cannons miss a lot, lets not even talk about how notoriously good they are at missing at ideal range, and close range shouldnt even be attempted, which is exacly what the indoors are. ( yes, caves have that occaisonal gap of distance, but thats only perhaps 5-15% of the entire cave )
- The grenades some how are remarkably good at missing thier mark. Somehow that doesnt sound possible but its the norm for us. Why on earth would a person use those in a cave anyways? Grenades hurt us far more than they hurt the enemy. I would love to know who is extremely concerned about the consumables not being usable indoors as to have it being addressed before other major issues like the HAR
- How often are PVP battles done INDOORS? Why on earth would peple buy 1k a shot of a consumable to be used on NPCs and creatures... Seriously now. NPCs are the only thing people fight indoors. Starports sometimes have people fighitng in them but thats all crazy short range anyways.
- But alas the HAR was "fixed"
- Fixed, but only paper wise was it fixed. Yes, the mods work. Thats all fine and dandy but right down to it, it doesnt make HAR usefull if the flamethrower is better than the HAR on almost every aspect? Having it do acid damage is nothing close to being reason enough to even carry one around. I can care less about the cheesy animations/sounds/effects. Seriously, that did not do anything for us. Id much rather have the old sounds and animations, and have it a very good weapon. Practicality/usefullness comes first, visuals comes second, always.
- The Flamethrower's power increase, and dot decrease.
- Ok, that change is very opinion based, but this was for the better in the overall aspect of the game. Yes, the flamedot that went through resists no matter what was the only thing we had goin, but it was not intended to be this way. We could incap people soley on our dot alone and it ticked hard with a nice serving of wounds there after.( this all changed as people started to use buffs at every moment in pvp, i rememberwhen most people on my server did battles without buffs, so my dot was very lethal then )
- But our dot wasnt signled out. Every one elses dot hit far less and couldnt be stackable. So it was basicly higher initial damage was the only compensation they gave us since our dot was our true backbone for the arsenal.
- I dont know, i have no strong fealing on the change. Wether this made commando better or worse, it was changed despite what every commando thought of it.
- Rockets launchers, particle beams, lightning cannons! Oh my!
- Wasnt there a time when the stacks of these things were in the hundreds? Like 200 shots per? How did it get down to 30? These things, like stated before, are costly in terms of consumables and take a good long time to make. Werent commandos actualy hiting thier targets much more in the past? Im not one of the first commandos on my server, but i know a few of these guys here and there and I remember people liking rockets more then than now.
I know a lot more has happened but these i think are the more recent things that happened and the ones that are the most noticable. Yea, i know the LP was nerfed way back but we dont have a pistol tree so it realy doesnt matter unless you take pistoleer.
We all know what we have now but the way things went in the past, we have no way of knowing how we will be in 5 months from now, or a year from now. Im not going to say things can only get better as its been said and prooven wrong on a number of occaisons ( not only reffering to commando ). We also know that the devs havent taken any of our ideas and implimented them as far as i can see. The only thing was the request to change the awfull HAR sounds and graphics but again those are easy peasy things to do that take no time as well as the title changes. We remain just as bad as we were months ago. That obviously means there have been no fixes.
Now how do we , the commando community, change the way things are going for us? What can we actualy do? There is a clear broken link between ourideas/requestsand the DEVS that sit at computers and makechanges. Every possible idea for the future commando has been said. How do we get the best ideas through and to get them in effect?
Guys, I'm awfully concerned wether or not were going to be improved or not by the way things have always gone. Its sad to see people like garvin, maddogs, lords, to put so muchof thier own timeto help fix something and test things when they arent even paid for it, just hige fans. And to see, in my eyes, all ofthier effort in enhancing our fun and enjoyment of this gamego seemingly to waste is almost like a foreshadowing of commandos being totaly wiped from the game. Post your opinions on where we are headed and what we can possibly do to get ourselves in the right place.
There is noflaming in thos post, no name calling and finger pointing. If you see negativity or anythihng directly disrespectfull then your taking things the wrong way. I fully expect TH or JustG to give comments. I have only stated facts ( correct me where ever i am wrong ) and only stated my view on whats happening to commandos.
Totally agree with ya punisher
and regarding the old consumable hvy weapons...yes they generally were at stacks of 200...but that got nerfed to 30..because the weapons were being "beefed" up according to the devs...but really..those weapons rarely hit for over 200 dmg...every 5+ seconds??? I for one think that the 200 stacks should return...and for them hitting more..i honestly cant remember...but i dont think there was much of a difference as the accuracy mods didnt really change since then
and on that "beefing up" of our hvy weapons...decreasing the stacks because the weapons became more powerful was a pitiful excuse, since A) they still are not very damaging and B) they are used LESS because of the 30 stack....so even tho the devs raised the attack lvl quite a bit...they really just killed the disposables then and there
169 points spent, and most of the pre-requisite skills are useless to Commando as a proffession in itself.
Commando has Rifles, Pistols, Carbines and Unarmed skill, but these do not carry through to the proffession.
Either change the pre-reqs, or change the weaponry/skills of Commando to be inline with the pre-reqs.
Grenades are in character, same as the Heavy Weaps, but the accuracy and cost make you wonder.
Where is this proff going?
Dont know if it will go anywhere, it seems to have been created with good intentions but has slumped into a messy heap.
How to make it a viable combat proff without overpowering it is a moot point, coz any ideas seem to be palmed off.
All of the above can be disregarded as i am not at master yet. Combat xp is pretty slow....only 50k to go :/ (hey that rhymes)
I think maybe they would like to drop the profession but realize it would piss several people off and everyone else would be wondering if their profession would be next so instead I picture the DEVs looking at our profession, puzzled on what to do with us, as they think we dont fit in their scheme of things as they want everyone to have a specific role and us being the only melee and ranged combination if we were to truly be designed right.
Lately I just am wondering around almost ignoring the fact Ima master commando, using my other profession as it is every bit as good as commando in everything and better in much more, I just refuse to go away.
If they wanna give up commando..im taking the fight to city hall!
Under no circumstances will my master commando ever leave commando!! That grind...that launch grind still haunts me.....(tortons...1,100,000 xp - including combat over 12 hours of relentless torton missions WITH the 2.5X mod in effect)
And on ways to improving our beloved proffession...devs could at least start answering our Top 5, and Ten questions for the devs..AT LEAST..and then actually work with our corrspd.
And then a major overhaul which shouldve been done in beta
HAR should either be dropped or combined with FT, making room for an Assault tree that will hold mods/specials for our LP and our hvyier..but slower and more rifle like - our Assault Rifle
and add counters to this tree
defenses..ok we can stay at +37 and +47 for a master..tho these are still pretty low..but with counters, those will make up for it (tho..a TKM has in the +90s of defenses, plus over 100 def acuity...maybe we should get a significant raise in melee? like 20..and ranged 10? and that sprinkled in Field Tactics
and with Field Tactics..that will stay as it is..our defense tree w/ gernades/mitigation
then the new Special Weapons tree will be EXACTLY as the devs described the weapons "limited use" those will be our really high damage dealing weapons, and essentially our SUPPORT part of our suppoused two role function...HAR with increased damage, AP 2 or 3, Flamer same..and more accuracy for these
then the consumables...more damage, more accuracy, better stacks..maybe lesser ham..this will supplement our support role, and our hvy trooper role (Assault Rifle/LP = Hvy Trooper, Special HW = Support...this is how i really view a commando..multifunctional)
its just so simple to devise a new layout..and really only 1.5 trees are changed..yet the devs are resistant to combing HAR/FT trees..why? Prolly because its about8 months after launch
HOWEVER..they introduced a TOTALLY new crafting system..which guess what?? it got REJECTED when it hit live...all that work...wasted...meanwhile we're dieing here for an overhaul like that
We've waited for over 8 months now...our class still is in beta..no matter how much the devs deny it..we NEED a major overhaul to our prof...and ok..i can see if devs got higher issues..but at LEAST hold a discussion on how to overhaul our prof..on THESE BOARDS, and thats actually replied by the devs...or talk with our corrspd. about an overhaul and let him hold polls and discussions...the ONLY thing that is like this was the In concept...and they only did one for us cuz just about every prof got one....
Edit: And the only thing that we as commandos actually voted on were Title Changes....which affects our class's effectiveness by Zero percent...yet other profs get to hold these types of discussions for fundamental changes..months ago...
Message Edited by StarNick on 03-21-2004 03:03 AM