Commando Archive
Thread: Hey heres an idea...
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StarNick
Mon Mar 22, 2004 7:36 pm
#1
Eh well...I've been dieing lately..and thusly my stuff slowly decaying away
. Anyways, I've been thinking about the broken skill tape hvy weapon spd/accuracy mods..personally i have a "Hvy Weapons speed +7 and Pistol accuracy while moving +5" looted modded tusken raider boots.
Well I've been thinking..and also looking over the accuracy/spd of most of our Hvy weapons-primarily the upper lvl ones...suppousedly as you gain ina proffession..you have exceedlingly higher skill with your weapons...not with us! (Of course we all know that
) But its an outcry that the RL was raised to an accuracy of +100 meanwhile there are others like the LC which has +40 (or +50, blast it forgot...dont quote me
)
And naturally..the busy devs took 8 months to just change our title names, fix the mods on the har - take 6-7 months to give us master incentives (accuracy, defenses)...naturally they dont have time to add more accuracies to all of our weapons.
So why not this? Just combine the bloody hvy weapons into a common pool of mods. Have them all the same set, maybe around the accuracies of the RL - or higher. Anyways, at least 3 of our Hvy weapons will greatly benefit this..and allow the use of commando skill tapes without much tweaking on that part (hey we need fixes/overhaul anyways).
But maybe the devs didnt do this..because each hvy weapon is a variation of (insert hvy weap name) and thus wouldn't be compatible with a common pool - though..look at our launcher pistol with pistoleer and the scatterpistol (really more like a shotgun) with that as well...they use the same mods/specials as well. And most undoubtedly..when - if - we get skill mods/specials for the LP...it has to be pistol based anyways...so why can't the devs do the same with the Hvy weapons?
And on a similar note...the same with the FT/HAR? Combine the mods, and the specials into a generic Special Hvy Weapon...it makes sense, and will save us in future times (as many have pointed out - we virtually have no future for new skills and weapons as most of our trees are just too specific)
Eh just my 2 cents..something that's been on my mind.
DarkNexus1014
Mon Mar 22, 2004 9:42 pm
#2
It's all been said before, and we all agree
And BTW, I would REALLY like to have that +170 accuracy and +90 speed that the devs felt riflemen deserved
Raptor2k1
Mon Mar 22, 2004 11:22 pm
#3
I pretty much posted the same thing in a few posts I made on development threads. By having specific skills for each weapon, they make it really hard to add anything new, and trivialize skill tapes at the same time. If they would just combine all heavy support weapons under one skill, it would solve both of those issues, and make them all fired with equal skill, as they should be.
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