Commando Archive
Thread: Returning to Commando
NCresslinN
DFR
First mohawk on Flurry, tallest human in the galaxy
NCresslinN
DFR
First mohawk on Flurry, tallest human in the galaxy
Welcome back Skip...
Did you see that they are testing Consumable weapons working indoors on TC? That's at least on thing moving in the right direction...
Anyway...glad to have you back in the fold...It's true...Diehard Commandos Die Hard!!!
Amen. Been Master Commando for months, I know it's knackered'n'nerfed. I see Rifleman and Smuggler/pistoleers having fun, fencers finding the week spot in comp armour, other professions soloing AT-ST's and turrets when we can't... and damned if I can make myself give it up!
garvin wrote:
Diehard Commandos Die Hard!!!
Commando is teh suck
I was master commando in august, and started it on my alt just before they got nerfed yet again. Save yourself the trouble.
Once a commando, always a commando.
I once worked on 5 different chars to get them up commando....
I am now working on 3 only..Bria, Wanderhome and TC......the Wanderhome one have been Mcommando 3 times..working up the 4th time now.....*sigh* It's so easy to "dip" into commando so you can get some SP for other tasks....As my TKA skills on Wanderhome is what I fight with..Commando has become..fireworks and lights heh.
On Bria, I'm still struggling up the commando trees..I'm so tired..But I got to get up to Mcommando...just got to...
On TC..I'm cursing unarmed...
But..Once a commando, always a commando. I can't get away from it...I've been a merchant, artisan, MBH, MTKA, MSL, scout, rifleman, smuggler, pistoleer and carbineer....And..I always return..
Once a commando, always a suicidal commando!
sure, it's frustrating now that the DOT is crap and dps is poor. It is disheartening to see so many "miss"'s over creature's heads these days, it hurts to see so many creatures with uber heat resists, but i still feel uber with a lp or ft in my hands.
Welcome Back.
I've been going crazy lately more with counterattacks and such. It almost seems that the inaccuracy they've bestowed on our weapons is overkill. With the long delays involved, I had a number of times last night where I scored over 15K points on a piket via several F/T specials that were all counterattacked. The end result was that I got zero points of XP and my buddies killed the creature even though I never "missed".
That seems to be a bigger drain on my scoring than pure misses at this point... although the two issues combined really hurt. It seems that all those last chance resists the MOBs employ are tweaked for professions with higher firing rates. For them, it serves to reduce the number of hits scored per creature. In our case, it can often mean we don't score a hit on the MOB at all if we are not going solo. Thisis especially true for more junior commandos without speed or accuracy mods... lots of zero XP attacks when grouped.
I guess it is just something I will have to live with as a commando.