Commando Archive
Thread: Demolition Belt schematic
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FragN8Tr
Tue Aug 24, 2004 10:37 am
#1
I have been given a Demolition belt schematic.
Is this an Item that the Command cannot live without?
Has anyone use one and why does it need 8 identical Medium War head mechanisms?????
AHHH help me out here.
StarNick
Tue Aug 24, 2004 10:48 am
#2
Most of its skill mods are for MWS, which also dont exist....
We can only use the +5 (or so..i think its 5) thrown weapon accuracy (or is it speed? Memory probs here..heh) which is like one mod out of 3 or 4....
You're better just getting a few thrown weapon accuracy tapes rather than spending the 200k+ for that belt...(or in your case, going thru the trouble getting it made)
Message Edited by StarNick on 08-24-2004 01:48 PM
Syzygy-Gorath
Tue Aug 24, 2004 1:25 pm
#3
Put it this way: I have a Master Commando toon on TC. I also have a Master Tailor toon. I have access to a house full of clasps, leathers, and clothing treatments. I have at least 2 demolitionist's belt schematics…and yet, I have never bothered to make myself one. As Stern said, you're better off getting a couple SEAs, and even then they're of dubious value—after all, how often do you really use grenades anyway?
Message Edited by Syzygy-Gorath on 08-24-2004 04:25 PM
StarNick
Tue Aug 24, 2004 5:30 pm
#4
Thrown weapon tapes actuallyhelp quite a bit I hear, and since their demand isnt very high...you could actually get em for a good deal...
The Demo Belt on the other hand....always always pricey for very little return...
Message Edited by StarNick on 08-24-2004 08:31 PM
Syzygy-Gorath
Tue Aug 24, 2004 6:38 pm
#5
I'll have to ask a friend of mine who's currently grinding commando on TC. Found 2 +6 and a +7 SEA for him and I'll be making him a demo belt as soon as I get my hands on some medium warhead mechanisms…if it really makes that much of a difference I may get myself some and start using grenades. 
Edit: somehow I missed this the first time around, it's 6 Medium Warhead Mechanisms for the belt, not 8.
Message Edited by Syzygy-Gorath on 08-24-2004 09:40 PM
mikedealer
Fri Aug 27, 2004 9:39 am
#6
Its a REAL shame to see Grenades as useless as they are, ive played with them a bunch of times, the accuracy is horrible and the damage doesnt seem to work correctly, i had some proton grenades that were like sliced and powered up etc, 5000max damage, threw lke 6 at a random NPC that had Vuln to blast i think it was, it did like 600-1000 damage each time maybe and thats 4 out of the 6 that hit. Plus the "blast radius" of like 7meters did not work once either, no area affect whatsoever
Why the hell cant grenades work as effectively as combat medic poisons, Same animations etc. This would revive commandos bigtime. Or even giving the beam rifle a commando cert and make it a effective energy weapon etc
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