Commando Archive

Thread: Demolition Belt schematic

FragN8Tr
Tue Aug 24, 2004 10:37 am
#1

I have been given a Demolition belt schematic.

Is this an Item that the Command cannot live without?

Has anyone use one and why does it need 8 identical Medium War head mechanisms?????

AHHH help me out here.




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StarNick
Tue Aug 24, 2004 10:48 am
#2


Most of its skill mods are for MWS, which also dont exist....


We can only use the +5 (or so..i think its 5) thrown weapon accuracy (or is it speed? Memory probs here..heh) which is like one mod out of 3 or 4....


You're better just getting a few thrown weapon accuracy tapes rather than spending the 200k+ for that belt...(or in your case, going thru the trouble getting it made)

Message Edited by StarNick on 08-24-2004 01:48 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

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Syzygy-Gorath
Tue Aug 24, 2004 1:25 pm
#3


Put it this way: I have a Master Commando toon on TC. I also have a Master Tailor toon. I have access to a house full of clasps, leathers, and clothing treatments. I have at least 2 demolitionist's belt schematics…and yet, I have never bothered to make myself one. As Stern said, you're better off getting a couple SEAs, and even then they're of dubious value—after all, how often do you really use grenades anyway?

Message Edited by Syzygy-Gorath on 08-24-2004 04:25 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

StarNick
Tue Aug 24, 2004 5:30 pm
#4


Thrown weapon tapes actuallyhelp quite a bit I hear, and since their demand isnt very high...you could actually get em for a good deal...


The Demo Belt on the other hand....always always pricey for very little return...

Message Edited by StarNick on 08-24-2004 08:31 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Syzygy-Gorath
Tue Aug 24, 2004 6:38 pm
#5


I'll have to ask a friend of mine who's currently grinding commando on TC. Found 2 +6 and a +7 SEA for him and I'll be making him a demo belt as soon as I get my hands on some medium warhead mechanisms…if it really makes that much of a difference I may get myself some and start using grenades.


Edit: somehow I missed this the first time around, it's 6 Medium Warhead Mechanisms for the belt, not 8.

Message Edited by Syzygy-Gorath on 08-24-2004 09:40 PM



œ Slone Varnillian œ Eicia Obai œ Panda-Sy œ
Most of the universe's problems can be solved by the application of a brick to the side of the right head.
The problem is if you don't have a big enough brick or can't find the right head. The devil is in the details.
œ Galena Varnillian œ Ammon œ Gwrtheyrn œ

mikedealer
Fri Aug 27, 2004 9:39 am
#6

Its a REAL shame to see Grenades as useless as they are, ive played with them a bunch of times, the accuracy is horrible and the damage doesnt seem to work correctly, i had some proton grenades that were like sliced and powered up etc, 5000max damage, threw lke 6 at a random NPC that had Vuln to blast i think it was, it did like 600-1000 damage each time maybe and thats 4 out of the 6 that hit. Plus the "blast radius" of like 7meters did not work once either, no area affect whatsoever


Why the hell cant grenades work as effectively as combat medic poisons, Same animations etc. This would revive commandos bigtime. Or even giving the beam rifle a commando cert and make it a effective energy weapon etc



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