Commando Archive

Thread: A way to balance commandos (a little?)

Ranged1
Thu Aug 26, 2004 4:18 pm
#1


I've heard a few complaints about rifleman vs commando... I just want to suggest something to see how you guys feel about it.


Why shouldn't there be heavy weapon powerups... They are availabe to rifles, carbines, pistols, melee weapons, hell... even grenades. I think a 33% max damage for a Flamer should help balance the commando's a little... (or a nice accuracy one for the newbies such as myself). Garvin, or anyone, if you guys have info, let me know.Thanks again.



--Raanged
Your local Sniper/Squad Leader.
Cpl_Fisher
Fri Aug 27, 2004 4:11 am
#2

I just want to see a rifle tree in commando...........



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Ajo79
Fri Aug 27, 2004 6:00 am
#3

How unique is that? A rifle tree. I stronly disagree with that.


Heavy weapon power ups would do good. I think that the devs didn't create those because that would make us overpowered. Well, we kinda need them now!



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Cpl_Fisher
Fri Aug 27, 2004 7:54 pm
#4

It would uh, give commandos a non-consumable weapon that can attack at range maybe? So you don't have to stand withen melee range to use your ranged attacks? just a thought.



Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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