Commando Archive
Thread: 2 cents ... what does it mean?
This is my 2 cents on why the devs are not giving very adequate responses to you commandos out there. Just seeing how they handled the pre-nerfed-post-nerfed-nerfed-to-fixed T21s I really think they are trying to buy some time to look at the balancing issues in what a fully working commando might bring. Just like how the AR heavy rating on the T21 scared them, the commando weapons *should* be at least on that magnitude of power (the rocket launcher is) or greater.
I see this asa sheeruse of psychology. Because EVERYONE knows there are glaring problems with the profession. Everyone knows that you are not only gimped but broken. Just reading those responses by the devs, they act as if there are only slight modifications that are needed to bring the profession up to speed. The launcher pistol is nothing more then a means toget the heavy weapon xp right now. Soy'all are running on borrowed time.
Eachheavy weapon needs to be revamped and fixed. They need to figure out a way not tooverpower the class,and so nowall commandos are way underpowered. Shackled down with so much potential.
I'm not trying to accuse the devs of anything butlike I said this is my twocents. I'm not even a commando, though I'm lookinginto becoming one and that's how I came across this board. I just wish the devs would give straight answers and tell us if they need more time, then say it. I can wait as long as the profession is going to get fixed. But I'm not going to wait thinking that this profession's intentis tobe "just for support" or the weaponsare"only meant forcertainsituations."
If that's so, then why should a commando have to go through all that pure combat experience and even unarmed xp? It is just as hard to become a commando as it is to be a BH. It needs to be a stand alone profession.