Commando Archive

Thread: Commando requirements?

shadowcatk
Wed Aug 27, 2003 10:23 am
#1

I am about to master Marksman and thinking of going commando (when they get around to fixing everything), someone told me i have to be master marksman and master brawler. another said master marksman and one tree from brawler (unarmed i think?)...



what are requirements pls?




Shadow'kat Nightstalker
MasterEntertainer/Novice Commando

Strana Mechty Entertainment Center
Smugglers Run, Corellia
Flurry

"Mercy? Mercy is something the weak pray for from the strong, i do not have nor expect any mercy....the best a opponent can hope for is to earn my respect and if they cannot do that, then they are little more than pest to be exterminated for the common good and will be treated as such."
Blue6
Wed Aug 27, 2003 10:30 am
#2

Master Marksman and Master Unarmed.



Halcyon Battousai/Master Commando
"The only thing necessary for the triumph of evil, is for good men to do nothing." - Edmund Burke
Riboflavin3234
Wed Aug 27, 2003 11:28 am
#3

doesnt make any sense on why we have to master unarmed combat when you dont get any other meele bonus in the commando tree. I guess they had to think of some way to make us waste some of our skill points



I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"
NextPulse
Wed Aug 27, 2003 4:24 pm
#4

So Eng. Spec. is not needed? (as stated in the manual)
Noitcopa
Wed Aug 27, 2003 4:53 pm
#5

Manual is but 1 of many incorrect items stated about Commando...


Anyone think we should get the base TKS melee bonuses? I feel Unarmed woudn't be such a waste then (though I'd rather swap Unarmed with trapping and get a grenade bonus)... All that pending the normal stuff getting fixed first.





"It is in self-limitation that a master first shows himself." - Johann von Geothe
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