Commando Archive

Thread: Flame Thrower Issue

JadenKatrell
Tue Aug 26, 2003 10:09 pm
#1

Well I have a flame thrower and I just got my Flame 1 special about 10min ago, I go to try it out and what do I see, "This special can not be used with this weapon"(or something to that effect)



I have not heard of any one else having this problem so whats the deal, am I bugged, or did I just discover yet an other Commando mess up?




Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
Jedi-CyRaX
Tue Aug 26, 2003 11:18 pm
#2

Maybe you buy a Old Ft ? else I really don't know why you cannot use it ?


eheh like wierd question but are you sure you pick Flame lv1 ? Maybe you pick by mistake Acid lv1 ?

Ivoni
Wed Aug 27, 2003 7:37 am
#3

If flamethrower isn't player made it won't work right.

Same with launcher pistol.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Riboflavin3234
Wed Aug 27, 2003 10:54 am
#4

i got a question about the FlameThower, how come it will change the difficulty color of some creatures, like when i was running around and saw a Imperial LT. with a white dot showing that he was equal skill to me really confused me, then i switched to my FWGS pistol and he changed to red. Whats realy confusing is my flame thrower sucks it has a fire rate of 3.8 and its dmg is 48-250. But my FWGS has a fire rate of 1.3 and 50-175 dmg. Is the flame thrower bugged or is it possesed and trying to get me to fight something that would kick my but in a second



I bet the main reason the police keep people away from a plane crash is they don't want anybody walking in and lying down in the crash stuff, then, when somebody comes up, act like they just woke up and go, "What was THAT?!"
RomanaCorvus
Wed Aug 27, 2003 11:13 am
#5

It's because the devs believe our weapons are uber, incredible damage dealers that make us gods. No kidding. So they coded in the /con system to adjust for our overpowered weapons so we'll get less xp for killing things with them.

Of course, the fact that our overpowered weapons do the same DPS as a CDEF pistol makes one realize the devs clearly are abusing mind-altering substances.



Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
Lodacai
Wed Aug 27, 2003 3:51 pm
#6

The only good thing about flamethrower and heavy acid rifle right now is that if you hold it when taking a faction mission, it will quadruple your payoff and give you level 24 or so missions. Nice for groups getting faction missions.


Lodacai


RogueRonin
Thu Aug 28, 2003 12:20 am
#7

the /con problem would be great IF our weapons really were good and not the crap they make us use now....LOL


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