Commando Archive
Thread: Commandos Need Close-Range Weapons...
Not sure which game you've been playing Zuro, but our weapons are all about Close-Range for the most part...heck all of our specials have to be done within 16m of the opponent...and when we get to close we get the 2.5x Melee Damage bonus for using any of our Heavy Weapons...What our professions needs is at least 1 decent Ranged Weapon with Ranged Weapon Specials of our own...
If you are looking for a close-range weapon that get's around the 2.5x Melee Damage bonus then check out my other post...I state there the reasons why I think Commando Novice should grant a cert for VibroKnucklers...That way when we get to close we can quickly switch to them and avoid the 2.5x issue...I have TKA along with my Master Commando and I can't tell you how easy it is to take most anything down by hitting a good Flame DOT at 16m or less, then switching to the VK's and not getting the 2.5x melee damage...add in a suit of 70% Kinetic Armor, an vast amount of Melee Defense and Itypically takelittle or no damage at all...And when Mitigation goes into effect I will take even less since the damage I'll take will be reduced...