Commando Archive
Thread: Dueling at 100 Meters, how do I win?
I'm currently at 2-0-4-0, but going Master so answers related to any level of Commando would be fine! ![]()
Do I bum rush firing my FT until I get within 16 and flame? Or do I get KD'd and killed?
Do I spam shots with myLauncher pistol and hope the resulting explosions lag my opponent to hell?
Do I just shoot a Rocket at 64m and pray it hits?
I have just marksman skills, no supporting Pistoleer specials, and want to know best practices using Commando type weapons. From what I've experienced so far we are AWESOME at PVE, and a great support at group PVP, but unsure of one-on-one PVP.
Thanks!
man you stand no changes at 65m at all without haveing some othere skils then commando the pbc proply will miss and they cost to much to use
but if you get smuggler dirty fighting treeyou may stand a changs
you have to lern what best works commandos really have to use alot of stratigy to win a fight not like thos BHs spam eye shot eye shot eye shot eye shot eye shot
or a carb kd+DIZZY CRIPELING SHOT CRIPELING SHOT CRIPELING SHOT
alot of ppl saycommandos have not stratigy at all but thos of us that dont use pets have tones
you have to lower them in and kd them then burn and pray it hits
Personally, I hit Burst Run to start, then zig zag run while shooting. Yeah my accuracy drops, but so does theirs... I get hit by pistoleers maybe 2/5 shots, and usually their weaker shots too. Then when I get close drop my biggest burn on them, run off to 70m or so and heal up *yeah I have medic, but otherwise just stay out of range from shots* also waiting for shot to come back.
Now I run back firing and zig zagging, and if they're not incapped from the burn, burn em with my second strongest to stack the Dots..... even if they get Incap then, they'll probably burn to death.
ya i do the zig zag maniacal pattern of mayhem also
anyways, unless your in a good ideal situation where the target is idle...hvy weapons are useless against other PC's..but if you are..use RL's @ 64, HPBC's @ 48, Streamers/LC's @ 32 m...those are their ideal ranges and you gain the most benefits from accuracy
but many times i use my Fwg5 or Dx2 pistol in PvP rather than my flamer..alot faster, well until i got my new Launcher Pistol..i out damage my Fwg5 by around 60 and around 100 with a powerup..and its .8 s faster! @ 1.3 spd ![]()
in general combat, tho, try and use a mix of our weapons...using our flamer all the time is ok..but changing it up with specials from LP (especially if you got BH/pistoleer for specials) is very profitable...then getting in close with the FT and finishing the enemy off
its almost sort of like a charge of middle age pikemen or jav throwers...
...ran towards their enemy fireing off their javs, or using small throwing axes/knifes..then using either swords or their pikes when they got in range to smash their enemy
Just as a general information:
Lunge1 range: 8m
Lunge2 range: 20m (!!!) and it is a Knockdown
a clever melee opponent will knock you down, before you even get into Special-range. He will kill you alsmost instantly with his forst hit, if you are unbuffed.
With the new Defense Modifiers, don't even think about using left-hand weapons. For excemple, i now have 205 dodge (!!!)
with the new republic Blaster, pistoleers now have a working AP1 weapon with decent damage
Face it:
Commando sux in PvP
Dogg
/Overchargeshot2 as soon as you get in range with Flammer
Or like they said, Hammer them with rockets till 20m thenpound Flamesingle 2 till it goes off. It Pretty straightforward, Using Just commando skills Your only chance is to Close the distance. In This situation at the very start of the duel i would Down a Neuron Pixxie - Hit Burts run - at 70m Start pressing Overcharge 2(Or Rocket launcher) - Then when i get to about 30m Start pressing Flame 2......But if they have a KnockdownOdds are they are gonna hit you with it before you even get in range.
On a Side note - Invest some time in the Smuggler Dirty fighting line, you won't ever regret it, for PvP or PvE ![]()
Since ya didn't give an example of what your fighting in this duel I can't tell ya how good this'll work, but IMO...
Starting at 65m equip LP, /aim, /healthshot1, /bodyshot2 (I have that macroed FYI).... begin attack run, zig-zag, keep firing with the LP cause the high rate of fire is going to offset your toilet-destined aim and hopefully confuse them just a bit... 45m switch to FT, I use a high speed med damage one, and let the autoattack run as you continue to close the distance.. passing through 20m hit FlameSingle 1 or 2 depending on skill level and pray it sticks... regardless of what happens KEEP MOVING...
OR.. you can just sit back /aim, /overchargeShot2 and hope it hits
Just my 2cr... have fun
Either that, or most people I PvP against sucks even worse.
lowblow, panicshot then run into flamethrower range and FS2 them, if they are still knocked down you will hit for around 2800-3000 in pvp. and they will have a 1000 DOT on them if they survive.
Really really really appreciate all the comments.
I'vegot no points for any Pistol above Master Marksman, and really don't want to use any. Just a bias against pistols, it's a personal thing.
But some good info above. I like the RL/LP/FT combo. Tricky to make work with my clumsy fingers perhaps, but quite effective if they hit.
I did not list a specific target cause I know tactics will change depending, and just wanted to see some good basic ideas. Thanks again.
(Currently 3-3-4-0)
Dogg hit it on the head, we need to be within 20m to use our flame specials, but also WILL be knocked down at 20m by a melee that knows anything about PvP. It's happened to me more than a few times and even with my health buffed to 2000+, once im knocked down I'm usually never getting up until I'm slain. I always thought a commando would beat a melee character, how wrong I was ![]()