Commando Archive

Thread: UMM WHY DON'T WE HAVE AP3 ON ALL ARE WPNS

AOSWG
Thu Nov 27, 2003 11:14 pm
#1

Im a new novice comando and I don't see hardly any AP3 wpn except for the ones that shot 30 shots and there is no more wpn hmm I think they should make all comando wpn AP3


What do all you guys think?

TheFlump
Fri Nov 28, 2003 3:34 am
#2

I have no idea what they are currently but just looking at what the weapons are .....


Flamer - NO


Launcher pistol 1 maybe 2


Acid - 3


Rocket launcher ERM 10 vs everything however surley this should have massive +s to hit big things and - to hit little things !


i havent got around to using other things yet but as i do i will add them !





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maddogs
Fri Nov 28, 2003 11:46 am
#3

the ap is as follows


equipabel weps


flamer 0


LP 0


acid rifel 0


chareg weps


LC 2


RL 3


HPBC 3


ASL 2




as for the RL it down right suckes !!!


cost of makeing the factory time the ac the low dam out put and the slow speed make it crap




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Daniel' Judson-Leonheart

AOSWG
Fri Nov 28, 2003 12:12 pm
#4

I Think they need to fix the HAR and make it AP3 and letting us do special attack up to 64m.


HAR also need alot more spd and acuracy mods at master but make it have less dmg than the flame thrower so we have another good wpn instead of a cheep copy cat of the flame thrower

Raptor2k1
Fri Nov 28, 2003 1:08 pm
#5

No.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


maddogs
Fri Nov 28, 2003 1:17 pm
#6

flamer no ap


LP 1ap


and acid rifel 3


and all cumsumabels ap3


this is how it should be


but right now were gimped and only put out 1/3 the dam at master a master pistoler or carbiner or rifelmen do !!!




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Daniel' Judson-Leonheart

IVIafioso
Fri Nov 28, 2003 1:27 pm
#7

UMM BECAUSE THEN COMMANDOS WOULD BE OVERPOWERED



but seriously though when was the last time you heard of a flame thrower with armor piercing?



yea i didnt think so




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maddogs
Fri Nov 28, 2003 1:35 pm
#8

iviafioso not the flamer but most other weps should be



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Daniel' Judson-Leonheart

Ajo79
Fri Nov 28, 2003 3:48 pm
#9

I think the LP should be AP 1. Leave the rest as it is.



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Zardon_Rewot
Fri Nov 28, 2003 10:37 pm
#10

Lemme ask you something, when was the last time you heard of some form of armor keeping out flaming liquid/gel. Heck, every armor has cracks. Unless your wearing a sealed fireproof bio suit, your gonna be burning when I shoot high pressure liquid at close (16m) range in your face! Better rethink the "Fire doesn't have AP". Then again, why doesn't a rocket launcher (LP to be exact) have AP. HELL IT'S A ROCKET LAUNCHER! Come on, we are commandos and we can't bust opena can of cat food without a survival knife, what gives?!?



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PadawanChong
Fri Nov 28, 2003 11:01 pm
#11






AOSWG wrote:

Im a new novice comando and I don't see hardly any AP3 wpn except for the ones that shot 30 shots and there is no more wpn hmm I think they should make all comando wpn AP3


What do all you guys think?






I think you guys should also do 12,000 minimum damage on each shot and range should be increased to 64m for ideal.



============
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Risro
Sat Nov 29, 2003 5:21 am
#12

You know what I think of AP3 on all weapons? /backhand /punch /slap .... /sigh


It's people like you that give the other professions the opinion that all us commandos are power hungry. Let it go man. So what if you can't solo a Krayt, no one cares. And too bad if your not so friendly neighborhood BH spanked you in PvP, go beg for BHs to get nerf'd.


Point is, you should be happy that we can do what we can do. In fact, in PvE it's ludicrously easy to be a commando. Just lightwhatever you're fightingon fire and run like you stole somethin.


To all of you who want AP2+ on all of our weapons, I think you should take a break from being a commando and try a brawler class. Maybe then you'll truly appriciate the DoTs and 1-shot damage capabilities in PvE.

TougeFreak
Sat Nov 29, 2003 8:32 am
#13

why don't u just go download a trainer.




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