Commando Archive
Thread: So, help me out here....
That's pretty much what we've all been saying since CU beta. ![]()
Ironically, the AE thing actually plays out quite well in crowd control though. Smuggler/Commando templates can generate a lot of natural (PvP) hate fast when you do a concussion shot that simultaneously knocks everyone down...
I'm still not sure what direction I'm going to take my SS character that I recently started playing (finally), but I'm not sure if I'll go commando, or make my own "commando" template from the others. I really want to throw Master rifleman in it for the new stealth abilities (dropping off radar owns), but at the same time, it seems I'd be much better off taking carbines and manybe some smuggler to complement it (or maybe even BH) vs commando.
Though the thought of an invisible man area KD'ing folks from 80m out is rather tempting...
While it's not quite true with all grenades. There ARE some. When made Post CU for dot that you can actulaly get over a 90 percent stic rate on the dot (Glop grenades for blind for example.) And the otehrs you can get up pretty high save for cryobans which stillt end to be horrifically low chances of sticking (yet oddly i've never noticed it FAIL to stick a dot)
The problem is the massive delays on the grenades. Your better off just picking up those specials from another proff and just using them witha gun for the most part. The glop for blind and the cryoban dual snares (Attack slowdown and movement speed) Seem to be the only ones worth using even. The other dots dont last terribly long or do much even when crafted post cu going all into the dot (Like thermals still do reallycrappy worthless firedamage in the 40 point range kinda thing)
Maybe... some day we'll get our revision. I mean they did one release just for CH pretty much, anodhter for smuggler (Ok yeah so they cant smuggle but the new slice system was well recieved, and their GOOD in combat to boot), and now their doing squad leader.
Seems to me all that's left for major revisions is Ranger and Commando.
Kesslan wrote:
Seems to me all that's left for major revisions is Ranger and Commando.
Oh, we can still get some major ignore-age after that.
I have seen plenty of crafter threads saying "ok, you fixed combat, now fix us!"
Also, sooner or later, they will need to fix the FRS and do, yet another, jedi revamp.
Heh, it always pisses me off that they want to limit the number of jedi (and institute a major xp nerf, in part,to help curb jedi progression), but they dedicate multiple revamps to jedi and fill every promotional video with lightsabers. Jedi are supposed to be the exception to the rule, but the devs keep posting them on the forefront.
Message Edited by Daker-Naritus on 09-07-2005 07:47 AM
Daker-Naritus wrote:
Kesslan wrote:
Seems to me all that's left for major revisions is Ranger and Commando.
Oh, we can still get some major ignore-age after that.
I have seen plenty of crafter threads saying "ok, you fixed combat, now fix us!"
Also, sooner or later, they will need to fix the FRS and do, yet another, jedi revamp.
Heh, it always pisses me off that they want to limit the number of jedi (and institute a major xp nerf, in part,to help curb jedi progression), but they dedicate multiple revamps to jedi and fill every promotional video with lightsabers. Jedi are supposed to be the exception to the rule, but the devs keep posting them on the forefront.
Anyhoo...I guess my point is that I'm sure the devs probably feel that commandois "working as intended," as stupid as that is, and doubt we will be gettingthe revamp we need anytime soon. The devs have been promising a Smuggler Revamp for over a year, and are just finally starting the initial stages of making it happen. Personally, I wouldn't be surprised if we stay broken for at least another year (after all...they have Obi Wan and 2 other expansions to throw out in that period of time... *frown*)
Message Edited by Daker-Naritus on 09-07-2005 07:47 AM
They DONT want to limit the number of jedi. Jedi related professions are now the most played professions in the game, and theyve consistantly made it easier for players to access their jedi powers.
I think that they changed the age group focus of the game towards 10-14 year olds who saw the new movies and want to run around with lightsabers. the timeline has been thrown out the window with no sign of repair, and now they're kind of herding everyone towards jedi as the ultimate profession. With the revamp in place, most of the upper level content is close to impossible without at least a few jedi in the group.
I feel bad for us as commandos, but i really feel bad for the crafting professions. even entertainers got a leg up in the past couple of patches, and there are fewer and fewer serious crafters left in the game. pretty soon the only good weapons will be the loot drops.
I know the devs really do work to keep this game on track, but they answer to capitalism before they answer to the players, and when the word comes down that they have to drop what theyre doing and focus on an unwanted expansion, they do it. Im surprised more of them havent quit. It would insult my integrity to keep working a job with those conditions.
Do we have an answer to this?
Daker-Naritus wrote:
(5) Also, I have one other issue I wanted to inquire about, as I haven't seen the answer elsewhere: PLEASE tell me that FS ranged skills are now working with commando weapons. These were broke for the last 3-4 months I played, and weren't fixed for the 3-4 months after that (as I trolled the boards just for that issue). I assume they are fixed, and I didn't see any mention of them in the issue threads. If not, that is completely unexcusable.