Commando Archive

Thread: An experiment in elemental damage

razorwind0
Wed Sep 07, 2005 9:02 pm
#1

I just finished an experiment to see just how much of a difference elemental damage make on the PFT. I used two PFTs with identical base damage, one had elemental damage of 89 and the other 130. I tested them against the rebs in cnet and killed 30 with each PFT. In all kills the elemental damage had no effect on the damage of the attack, was the same reguardless of which i used. The DOT on the other hand seems to be directly determined by elemental damage. With the 89 i was generally sticking dots in the area of 250-280 damage per tick while the 130 was generally around 370-398 per tick. There was an odd high and low every now and then but a majority, about 90% were with in the given range. It seems that the DOT is 3 times what the elemental damage is give or take about 15 points on average, there is some randomness that will throw an odd high or low in every now and then but it is still at least some what consistant. The 130 elemental damage took 10 out of 12 experimentation points formy WS to reach that point, it seems to be the cap. Hope this is of use to all my fellow commandos.



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Anarchicgorilla
Wed Sep 07, 2005 10:34 pm
#2

Might want to check this...


Dots on other specials like torso and bleed go off the damage modifer.



Example torso is base x 2 for damage (btw torso shot is the only shot right now that is taking the mulitplier to elemental damage)


so on a 500 base hit.. you hit for 1000 dmg and you bleed is 8.4% or 84



Now I am not positive but thinking commando dots will be the same (I am currently grinding my alt to be one)


If this is right it would explain the differences. Sp check which shot did the ticks (will be right above it) and use the shot mulitplier to see if that is the low and high... like a stick on a ranged shot and a stick on a special.





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razorwind0
Wed Sep 07, 2005 10:39 pm
#3



From what I've seen commando DOTs are not the same, theDOT was with in the given range reguardless of the attacked used when the DOT was sticked, even if the DOT was sticked through AoE. I got DOTS to stick using Ranged Shot, Concusion Shot, Underhand Shot, Improved Stopping Shot, and Improved Critcal Shot.

Message Edited by razorwind0 on 09-07-200511:41 PM


Message Edited by razorwind0 on 09-07-2005 11:42 PM

Message Edited by razorwind0 on 09-07-2005 11:48 PM



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Anarchicgorilla
Wed Sep 07, 2005 10:45 pm
#4


I know that...


What i am saying is this...


If you shot a "ranged shot" the shot modifer is 1


If you shot a "adv critical" the shot modifer is 1.9



You "ticks" may have to do with the modifier too... that would explain the high and low....



for example (again) if you land a tick on a ranged it may be only 200 becuase of the ranged modifer


however if you land a tick on a adv critical it may be 400 becuase of the modifer...



Again I am grinding my alt for master commando now so I have not tested... something to consider



" Wealth is the slave of a wise man. The master of a fool. "
razorwind0
Wed Sep 07, 2005 10:50 pm
#5

Lol, first time I've had someone reply to a post I was editing. =)



I am Order 66!
RoastyToasty
Thu Sep 08, 2005 6:22 am
#6

I've always liked the idea of elemental damage meaning something besides a little more splash damage. A way to test this though would be to duel a friend (preferably a doc) and shoot him with ranged shot until you land a DoT. Do this with both weapons and take note of the strengths of the DoTs. Also, be sure to do this several times (about 10 for each weapon?) so you can be sure to capture any exceptional cases. One day when I get some time I'll defninitely conduct this test.
razorwind0
Thu Sep 08, 2005 7:53 am
#7

That's basicly what I did only with Rebs instead of a friend.



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StarNick
Fri Sep 09, 2005 6:19 pm
#8

"the DOT on the other hand seems to be directly determined by elemental damage. With the 89 i was generally sticking dots in the area of 250-280 damage per tick while the 130 was generally around 370-398 per tick."

Not entirely sure on that - my PFT has 90 elemental damage but I generally get in the low to high 300's most of the time when im using improved legshot. When I do monitor my combat spam from time to time, I usually notice the tick damage drop to mid to high 200's when I use a state special (ie KD, disarming shot) on a target.

There is some correlation to max damage you deal to a target with your weapon, and the damage it takes from your DoTs vs a CL 80ish mob (seems roughly 20%...but this is barely accurate in my opinion as I've only calculated it a few times, and I say Cl80ish mob because you can't one-shot 'em). So I do think there is some kind of relation to our DoT damage and damage delt, and most certainly elemental damage has a role to play in it as it does add to our damage. I say this, as I did notice a bit of an increase on the usual DoT damage when elemental damage was fixed a while back....



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razorwind0
Fri Sep 09, 2005 9:35 pm
#9

There maybe, the only way to really knowis to get the equation used to determine the DOT. I by no means claim this to be entirely accurate or the end all, I'm just reporting what I happened to observed during those 60 kills in hopes that it will shed some light on how the DOT is determined and be helpful to my commando brethren. Now that you mention it the I do tend to stick higher DOTs of CL80s then I do lower level mobs, maybe the CL of the enemy compared to your has some effect on the DOT? Like maybe the greater the threat is the greater the likelyhood of landing a higher DOT is to help compensate for the increased danger of the fight? Is there any way you could get the formula for the DOT StarNick so we can know for sure?

Message Edited by razorwind0 on 09-09-2005 10:37 PM



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BloodMonk
Sat Sep 10, 2005 7:48 am
#10

mmm might be worth doing the same test with another weapon that dots, but can have higher elemental damage



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