Commando Archive

Thread: Basic commando questions

Hoosh
Mon Sep 12, 2005 11:20 am
#1

Ive been encountering alot of pistoleer/smuggler/commandoes lately in pvp and was wondering some of the rules on the weapons so i know what im up against.


1. what is the radius on the aoe portion of the weapons?

2. i heard some poeple go novice commando for the launcher pistol. can that be crafted high damage or is it a use for root shot then turn to another weapon?

3. if i were to template my alt to something to counteract this i was thinking master smugg/mcm then either novice commando/pistol 0002 or a full 4 line in commando. what are the advantages to the lines in commando and would a spec like that be worth having? (keep in mind im already mcm for the heal support)

pre-thanks



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RoastyToasty
Mon Sep 12, 2005 11:44 am
#2




Hoosh wrote:

Ive been encountering alot of pistoleer/smuggler/commandoes lately in pvp and was wondering some of the rules on the weapons so i know what im up against.


1. what is the radius on the aoe portion of the weapons?

2. i heard some poeple go novice commando for the launcher pistol. can that be crafted high damage or is it a use for root shot then turn to another weapon?

3. if i were to template my alt to something to counteract this i was thinking master smugg/mcm then either novice commando/pistol 0002 or a full 4 line in commando. what are the advantages to the lines in commando and would a spec like that be worth having? (keep in mind im already mcm for the heal support)

pre-thanks





1. Infinity! actually most Commando weapons fire in a cone up to the maximum range of the weapon in front of the commando. Some like grenades and the Launcher Pistol seem to have an AOE at the point of impact (not sure about grenades though, I think their range is borked and measure from somewhere else).


2. I'm trying not to laugh at this one since the launcher pistol is a horrible weapon to go after. I could possibly see someone might go after Novice Commando for the (small) AOE of the launcher pistol but that's a lot of skill points in the Unarmed IV branch to spend on this.


3. There is no counter to the Commando except another Commando. Or you can single him/her out in PvP and be sure to kill them quick. Otherwise you'll be rooted and stated in mass. There is no stopping a Commando because a Commando MUST learn to use their template to it's maximum. All Commandos go through the crucible that is our nerfed profession, as such they will be the most resourceful and wiley opponents you will ever face. That, or they'll quit within a month and become FOTM's.

RoastyToasty
Mon Sep 12, 2005 1:02 pm
#3

Boy this would be great in a post CU Commando guide huh?

Anyways, If you're going for area effects I say go up the Acid line for the Acid Stream Launcher (Acid weapons III), you'll probably want to have your weaponsmith experiment on speed for that ASL since you'll be missing out on a lot of Heavy Weapons speed taking just one line and I take it with one line of Commando you're going to be doing damage with something other than a Heavy Weapon.

The Lightning Beam Cannon is the second biggest hitter Commandos have (if you don't count the Proton Rifle) but has a chance of sticking a fire DoT which you probably don't want with mezzes. It has a 40m range (the ASL has 64) and for some dumb reason is supposed to slow vehicles down. This weapon requires the Heavy Beam Weapons line (IV) which contains a nice chunk of accuracy modifiers, but no speed.

The Flamethower and Rocket L:auncher are both useful weapons in the Incendiary Weapons line of Commando. The flamethrower is a weak compared to its master level counterpart, but does sport a 40m range. The current Rocket Launcher is only good for its ranged KD at 65m and requires Incendiary Weapons I and CL22. I've heard that the Rocket Launcher used in conjunction with a fanshot works as an Area KD. Currently the Rocket Launcher does not have an Area of effect.

I don't know much about grenades is no one will craft them and enhancements seem hard to come by.

Oh yeah, the Acid Stream Launcher has an inherent ability to blind and the Flamethrower and Lightning Beam Cannon both have a chance to land a fire DoT. All Commando weapons are now PuP'able with the exception of the following:
1. Plasma Flamethrower
2. Flamethrower
3. Heavy Acid Rifle (not to be confused with the Acid Stream Launcher)

I believe that the range extension arms now work with the same weapons that accept PuPs. I'm sure there's more advice out there, but you'll never know if you don't give it a try. Sounds to me though that Commando will not be worth the skillpoints for you unless you really like Area Effects that much.
Hoosh
Mon Sep 12, 2005 3:05 pm
#4

to make sure im reading them right


acid stream-high damage-blind-aoe

lightning beam cannon-fire dot-aoe damage

flame thrower-fire dot-aoe damage

rocket launcher-knockdown-single target-aoe with fanshot


i wanted to keep mcm but it seems to be effecitive with this id have to go more commando. how do you thinkg msmuggler, 4000cm, 0404pistol,0044commando would turn out? id get hte acid stream for the aoe mezz and the rocket launcher/fanshot for hte aoe root. am i spreading myself to thin? it seems like you get alot of toys and that way i get a speed and an accuracy line for my heavy weapons and i can use a pistol when im not using a HW.


other than the rocket launcher are there any commando weapons that are single target?




----<H00SH-BRIA>----
|-l-| IMPERIAL PILOT
----<HOOSH-STARSIDER>----
:===<8(*)8>===: REBEL PILOT
CUSTOM MADE FOR BRIA DOWNTIME


RoastyToasty
Mon Sep 12, 2005 3:51 pm
#5

The Acid Stream Launcher (ASL) is not a big damage dealer. The following weapons do not have and Area Effect.
1. Heavy Acid Rifle (Acid Weapons I CL 22)
2. Rocket Launcher (Incendiary Weapons I CL 22)
3. Corellian Destroyer (Novice Commando CL 30 looted from Kerritamba wookiees)
4. NEWLY LOOTED Proton Rifles (Master Commando CL 54 looted from Necrosis only post pub 19? have no AOE)

Check out the Commando 3.0 guide for the weapons certs and stuff. Not sure if you're spreading yourself to thin because I'm not sure what you want to do? Do you just want to be a really good mezzer? Commando can really help with that. Do you want to deal out a lot of damage? Well, you might look elsewhere for that. I've never tried a big dabbler template like that before (do you even come close to CL 80?). You might try getting a profession calculator I think www.bloodfin.org has one. If you're going for a good mezzer and can't live without heals the template you gave sounds like it would probably work okay. Oh, and the Rocket Launcher does not have a root, and if you fire a root shot with it you will KD and root ONE target. I say, give it a try with the ASL and if you like it, stick with it
Rildovec
Mon Sep 12, 2005 3:59 pm
#6


Hoosh wrote:
to make sure im reading them right

acid stream-high damage-blind-aoe

I would rate the acid stream launcher mid range damage. Radius damage. 65m range.

lightning beam cannon-fire dot-aoe damage

Correct (this is the high damage one). Radius damage. 40m range.

flame thrower-fire dot-aoe damage

Correct. NOte that the flame-thrower (40m I think) and plasma flame thrower (25m) have different ranges.

rocket launcher-knockdown-single target-aoe with fanshot

Definately yes on the single target. I have not been able to get fanshot to work like this though. I'll check it out again tonight to see if other targets get knocked down without any system messages.

i wanted to keep mcm but it seems to be effecitive with this id have to go more commando. how do you thinkg msmuggler, 4000cm, 0404pistol,0044commando would turn out? id get hte acid stream for the aoe mezz and the rocket launcher/fanshot for hte aoe root. am i spreading myself to thin? it seems like you get alot of toys and that way i get a speed and an accuracy line for my heavy weapons and i can use a pistol when im not using a HW.

Looks like a royal pain-in-the-rear to me. For your targets that is. Looks good to me. I think you're going to be 2 SP points short of pulling it off though. My recomendation there would be 0403 pistol. Also, if that doesn't put you at CL 80 it should put you close.

other than the rocket launcher are there any commando weapons that are single target?

The Corellian Destroyer (loot only), the Proton Rifle (loot from Necrosis), Heavy Acid Rifle (craft) and the Heavy Particle Beam Cannon (supposed to be a line effect but there haven't been any reports of that working for a while).


Hoosh
Tue Sep 13, 2005 12:10 am
#7

thanks for the quick reply. is there a weapon line that stands out above the rest? im going smuggler for the concussion shot and wanted the pistolroot but your saying that hte launcher is bad so which of the 3 weapons lines have the best affects? im assuming flamethrower would be bad cuase of the dot but what are the advantages/weapon effects in each line?



----<H00SH-BRIA>----
|-l-| IMPERIAL PILOT
----<HOOSH-STARSIDER>----
:===<8(*)8>===: REBEL PILOT
CUSTOM MADE FOR BRIA DOWNTIME


Hoosh
Tue Sep 13, 2005 10:05 am
#8

thanks guys youve been most helpful. ill be going with the msmugg, 4000cm, 0044commando, 0403 pistol


last thing is a shopping list for weapons. so far i have...


rocket launcher (just like saying ill have one of those )


Heavy acid beam rifle for laying aoe states


either a laser rifle or a fwg pistol for single target damage dealing after the crowd control since the only high damge single targetis master commando only


thanks again this should be a fun template to try out



----<H00SH-BRIA>----
|-l-| IMPERIAL PILOT
----<HOOSH-STARSIDER>----
:===<8(*)8>===: REBEL PILOT
CUSTOM MADE FOR BRIA DOWNTIME


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