Commando Archive

Thread: A New Commando Idea

armord1
Thu Sep 15, 2005 6:54 pm
#1

Ok, so i just got done grinding for the night, and an ideahit me regaurding commando..

Keep the Commando pre-requisites in Brawler, but allow the melee attacks and stances to apply while holding a Heavy weapon.. Commando is a middle-close ranged fighter, and in alot of cases hand to hand, if commando could be brought from jsut ranged to a melee/ranged profession like its beginner profession suggests, it would justify the need for brawler to wield a gun. Maybe attach a blade of some kind to the but of the gun, or a bayonett? 10 pm here, justa mullin thoughts thru my head

Hit me back with some replys if anyone else out there thanks this would work out.



Armrd


armord1
Thu Sep 15, 2005 6:58 pm
#2

PS.


This kind of reminds me of Rambo





Armrd


jmonty
Thu Sep 15, 2005 8:10 pm
#3

i was thinking we could get some really 'heavy' weapons, that do great damage, butgive a movement penalty tooffset the offensivepower.


if commando had a couple good specials, i'd probably try to mix melee with it, but it isn't soundinglike a great use of skill points at the moment. ideally, i would like to see a few melee specials and a few ranged specials at the master box, and spread out through the4 branches, to encourage a little variety in templates. something akin tofire arm strike would be neat, maybe just call it a 'buttstroke'.


even cooler, would be the ability totruly go 'SF'. would it be too horribly unbalancing to have an abilityto doa first strike onthe enemy? for instance, we could be overt, butthe enemycouldn't tell we were untill we made the first attack. it could be a oncea day pvp skill, or maybe a few timesa day for pve.







Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






RoastyToasty
Fri Sep 16, 2005 7:56 am
#4

I like the melee specials with heavy weapons(at 5m only, for balance), and the SF on demand idea sounds really cool! Add that to stuff like explosive charges for turrets, an actual ability to disarm minefields, and big weapons with a long reload for a really great Commando. Has anyone ever played Batlefront as a Commando and hated the long reload (and small ammo supply) on those rockets but loved the damage?
TireeG2
Fri Sep 16, 2005 11:27 am
#5

Haha, I like that idea.


An idea I was kicking around the other night: What about an inherentarmor breakweapon, maybe rocket launcher. I can just kinda imagine something like hitting a target with a huge blast to soften em up, then torching em. I think it would be fitting also if commando recieved the only ranged AB.



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armord1
Fri Sep 16, 2005 10:42 pm
#6

Well i tried commando/tkm today.


It has the potential, but a high up keep.. IE maybe some katarn knucks, commando weapons etc.


I held off a melee stack with just a plasma flamer, my barehands and medic 0200 lol. Really need to get that cm up to par


Thinkin about switching up and goin pistols/commando/cm4000. Any suggestions oh fellow commandos?





Armrd


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