Commando Archive
Thread: Charges
Hmm, So far i've heard about commandoes weapons having Charges.. as Charged to you mean Like charges like they were in EQ (*you have a certain amount of times to use it than its almost useless), or Charges as in Ammunintion?
If charges are one time use things, can you recharge?
Thanks!
Only the cannons have charges. Some weaponsmiths in the beta had versions turnout with close to 300 "rounds", which isn't that bad.
But our primary weapons will be the flame thrower and acid rifle. Those are not charge based.
Hmm thanks, that seems sort of messed up that weapons could have charges.. i couldnt understand long reloading times, or Expensive batteries and what not for Laser weapons, but not just becoming usless
a) you have to keep at least 1 free space in your datapad for this sort of thing
b) any pet they have is pretty much useless if it won't do what they say
c) you're in a position to name and personalise their pet - how many people get to name their speederbike / rifle?
I guess you could look at Smugglers slicing weapons as an example to compare against - they'll sometimes charge based on the percentage of improvement they deliver, or otherwise a flat fee. Maybe you could see how "2K per skill trained" works out?...maybe 5K per mount? Maybe find out the average speeder price, then take away the average price of a non-ch mount on your server, and call the difference your fee?
I never used to make any money training beasties but then again it was usually only guildies for whom I trained pets.
Anybody else have any ideas?
Message Edited by brainstuff on 09-23-2004 01:53 PM
If I did have to ask a CH though for a mount though, I wouldn't have a problem paying up to about 10k or so for it depending on what services are being provided (is the CH providing the pet too, for example). Mounts go slower than vehicles so you definitely can't charge more than a vehicle I'd think.