Commando Archive

Thread: PvP'ing commando's: more input needed :)

BloodMonk
Wed Sep 22, 2004 10:57 am
#1

I founda WS who'll handle my custom jobs


I just need to get some stats on the weapons you use and find effective (ALL OF THEM!), especially the range/acc mods

The WS really doesn't like the Acid steam launchers due to it's short ideal range, but this can be remedied right?



Any other tips are appreciated too


Sly

up-and-coming-crazy-commando



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
d0qtrX
Wed Sep 22, 2004 11:36 am
#2

I hate to tell you this but we have only effective weapon and it sucks in pvp since the dot nerf. That weapon is the flamethower. That is not say that in PvE it is not nice to pull some of the consumables and kill things but they are useless in PVP. One other note, i would not worry about the range on the acid launcher, as a commando, will spent 95% of your time within 16m of your target.
BloodMonk
Wed Sep 22, 2004 11:43 am
#3

I really get the impression that everyone says commando sucks because they didn't put any effort into it...and I hope to prove em all wrong...


btw, if I were to face a melee'er I'd do my best to stay out of melee range


The whole idea of how I want to play commando in pvp is based on consumables/grenades, but as they aren't easy to find anyhow it's very though for me to get info on what is^possible


I will make it work...yes I will


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
Fondler
Wed Sep 22, 2004 1:27 pm
#4

Ok...

Rule 1: Pair it with a Melee class
Commando is primarily a close quarters ranged profession (w-t-f?!) with no significant state defenses. You will need to pick something up to get them, and TKA is the best choice as it leaves you with just enough SP for novice medic. TKA also gives you a knockdown/dizzy attack which is VITAL to fighting melee professions up close. Otherwise, I suggest fencer, it won't leave you the SP for novice medic, but, it is currently the best defensive template in the game, and can hold its own in a pinch in PvP due to it's stun damage weapon.

Rule 2: Accuracy...
Commando is NOT an accurate profession. We miss a LOT. The best thing you can do for this is to get weapons experimented on for ACCURACY. Also, if applicable get your weapon stocked. Always keep in mind, you can have a 780-1400 flamer, but if you don't make contact, it's worthless. This is especially a problem against defense stackers.

Rule 3: Think out your tactics
I know it's much easier to fun in there FT ablaze and hope you hit something, but I can say from experience, this usually doesn't work (actually, it only worked for me once or twice... and that was durring the "good ol' days" of BIG ticks). The unfortunate fact of the matter is that to be effective Commando, you need to first be effective with your paired melee profession. Your first priority is to disable your opponant, as you will be completely vulnerable for at least 8 seconds after you shoot off your flamethrower, so try to knock them down and stick a dizzy first. Then worry about blasting the crap out of them with your commando weapons/skills.

I haven't done much PvPing as a commando since shortly after we gotten beaten so mercilessly with the nerf bat, and I haven't PvPed much lately at all, but this stuff used to work for me, and still works for other people. Just keep these 3 points in mind, and you'll at least have a better chance. Also remember that Commando is only 169 of your 250 skill points, the other 81 are there to do with as you choose, and how you choose to use them DOES affect the way your Commando skills will play.



no sig
Novock
Wed Sep 22, 2004 1:32 pm
#5


BloodMonk wrote:


I founda WS who'll handle my custom jobs


I just need to get some stats on the weapons you use and find effective (ALL OF THEM!), especially the range/acc mods

The WS really doesn't like the Acid steam launchers due to it's short ideal range, but this can be remedied right?






Here's the stats on my HAR


4.4 speed


343 min


755 max


wound 41.8%


point blank +16 at 0m


ideal +74 at 35m


-115 at 64m


I actually use my HAR in PVP taken with cutros snow cake. Its my secondary weapon after I get a good burn I use the HAR and hit with some nice accuracy.




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Ihaveabadname2
Wed Sep 22, 2004 2:02 pm
#6






TechnoHic wrote:





BloodMonk wrote:

I really get the impression that everyone says commando sucks because they didn't put any effort into it...and I hope to prove em all wrong...

Well. good luck. Im glad your not on my server cause its always sad to see a commando walk around and try.


btw, if I were to face a melee'er I'd do my best to stay out of melee range

Again, good luck. Your best attack is within 16m which is withing lunge range and anything else you fire wether its the FT outside ideal range or a HW doesnt stand much of a chance against anyone with decent defenses.


The whole idea of how I want to play commando in pvp is based on consumables/grenades, but as they aren't easy to find anyhow it's very though for me to get info on what is^possible

Consumables/grenades = hurt yourself more than anyone else.


I will make it work...yes I will

Good attitude but if you do, you are passing up many great commando befor you.

Good luck.


Sly












Techno no offense, but try not to be a smartass. Its quite obvious the profession is broken.
cornbredx
Wed Sep 22, 2004 11:07 pm
#7

I second what fondler said hes pretty much right on commandos place as it stands. I tell everyone this tho, we r awesome as support, but mostly broke at one on one.



"Like the hand of God I smite thee!"
Colonel Fox-Wolfian Drigger of the Emporers Imperial Army
Master Scout, Master Fencer, Master Pistoleer, Master TK, Master Marksman, Elder Master Commando

(And I wasnt even Grinding Jedi)

Also Corporal Darrt Drigger of the Emprorers Imperial Army
Master Creature Handler/Master Scout/Master Swordsman KIA due to the NGE getting rid of CH, may he rest in Peace

"It just so happens I liked that hand"
SkinRudenko
Thu Sep 23, 2004 12:52 am
#8

What I use for PvP is a fast flamethrower (2.5spd, +11 @ 0m)and 41% snow cake. As long as they're in range, I'll hit probably 4 of 5 on an intimidated target.


As for consumables, I only use rocket launchers becuase they often have good accuracy mods at 64m. I don't use them very much though, since armor/food/mitigation makes them ineffective for their speed/accuracy.


I also carry around a few grenades justfor Jedi off guard, but grenades are slow and have poor accuracy (Ihave +25 thrown weapon acc in my armor, too).



Colonel Skin Rudenko
~ai'runi dralshye'raii~

Imperial Military Police - White Cell Squadron
"If the enemy leaves a door open, you must rush in." - Sun Tzu
www.whitecellsquadron.com
TechnoHic
Thu Sep 23, 2004 12:54 am
#9






BloodMonk wrote:

I really get the impression that everyone says commando sucks because they didn't put any effort into it...and I hope to prove em all wrong...

Well. good luck. Im glad your not on my server cause its always sad to see a commando walk around and try.


btw, if I were to face a melee'er I'd do my best to stay out of melee range

Again, good luck. Your best attack is within 16m which is withing lunge range and anything else you fire wether its the FT outside ideal range or a HW doesnt stand much of a chance against anyone with decent defenses.


The whole idea of how I want to play commando in pvp is based on consumables/grenades, but as they aren't easy to find anyhow it's very though for me to get info on what is^possible

Consumables/grenades = hurt yourself more than anyone else.


I will make it work...yes I will

Good attitude but if you do, you are passing up many great commando befor you.

Good luck.


Sly









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BloodMonk
Thu Sep 23, 2004 3:18 am
#10

well, I told myself not to go out alone anymore my guild pvp's a lot and they are mostly melee'ers (and a speedcapped carbineer )

I can't take up a melee prof as backup though...only pistol tech IV for defenses....I have some very different ideas on how to fight with commando...I'll make sure to fill you guys in once I've tried it


Thanks for all the input


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
WeissHengst
Thu Sep 23, 2004 6:46 am
#11






BloodMonk wrote:

well, I told myself not to go out alone anymore my guild pvp's a lot and they are mostly melee'ers (and a speedcapped carbineer )

I can't take up a melee prof as backup though...only pistol tech IV for defenses....I have some very different ideas on how to fight with commando...I'll make sure to fill you guys in once I've tried it


Thanks for all the input


Sly





Yeah Sly I don't think people think should expect commando's to do things themselves. In my opinion, I've been told otherwise haha, we're the heavy weapons guys doing damage going first followed by melee, or behind melee shooting for damage. I don't know the second one seems to make more sense but most people fighting don't seem to go in first so I do it lol.


I find we work great in pvp groups. As a commando you should be covert and then attack the tef'd Burning people with a 250 tick or shooting people with 400-600 dmg heavy weapons that can hit (better with citrus food) is not something they want if they are 1. Not a def stacker, or 2. a doc.





White Stallion

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Your white stallion. Beggith please, fought by and by. Take this broad sword I carry, in your hands. Unsheath it. Massage it's power and strike it down.
BloodMonk
Thu Sep 23, 2004 7:50 am
#12

hehe let me enlighten you guys on why I am doing this:


For a pretty long time I've been Triple Threat: TKM M pistoleer M smuggler

I've been very succesfull with this template (rating topped at appr. 1.6k), and I got all of my DB's alone or in a small group with my guild. even the FRS jedi feared us (tempest has almost no dark jedi who PvP, and loads of light ones)


Lately I've been dieing a lot because I run around overt all the time...way to often unbuffed (because I sell faction)..and when I'm alone it usually comes down to being dot'ed or not if I win or not ...If I'm not dotted I can still fare well against 5 averages PvP's (the best on tempest are pretty mean lol, meeting them when they're grouped hurts). I know all the ins and outs of all the profs....and that's making my mind lazy...


So as I really really enjoy a nice challenge I decided to give commando a go again...I picked it up to 2230 or something before I went triple threat. it'll take a lot of work to make it work, but at least it's a lot more exciting



I tend to got nuts on tactics and preparation...so I'm pretty sure I'll make a positive commando impression in PvP...screw FOTM profs give me the stuff that doesn't work out of the box!


Sly



Proud Member of -BLOOD-

I HATE GRINDING)

"Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!"

Managing the Bloodmonks Weapon Facility (aka Sly's Slavepit), Producer of fine specialty weapons.
TechnoHic
Fri Sep 24, 2004 7:31 am
#13






Ihaveabadname2 wrote:





TechnoHic wrote:





BloodMonk wrote:

I really get the impression that everyone says commando sucks because they didn't put any effort into it...and I hope to prove em all wrong...

Well. good luck. Im glad your not on my server cause its always sad to see a commando walk around and try.


btw, if I were to face a melee'er I'd do my best to stay out of melee range

Again, good luck. Your best attack is within 16m which is withing lunge range and anything else you fire wether its the FT outside ideal range or a HW doesnt stand much of a chance against anyone with decent defenses.


The whole idea of how I want to play commando in pvp is based on consumables/grenades, but as they aren't easy to find anyhow it's very though for me to get info on what is^possible

Consumables/grenades = hurt yourself more than anyone else.


I will make it work...yes I will

Good attitude but if you do, you are passing up many great commando befor you.

Good luck.


Sly












Techno no offense, but try not to be a smartass. Its quite obvious the profession is broken.






Your right, I did sound like a smart ass and Im sorry.


Truth is, Ive tryed many combat professions and just recently got back TKM and was thinking maybe Ill go back to commando. The reason why is, as long as I have been gone, and after trying every other combat profession, the only combat profession I could see myself reclaim master after a grind is Commando.


I love this profession and any othr combat profession and I think Ill throw up if I try to grind em again.




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Elder Commando
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