Commando Archive

Thread: One person's Vision on what the commando should truly be. Ideas for the up coming combat balance!

Bloodshead
Sat Sep 25, 2004 9:00 pm
#1

I have posted this int he GCW forums, but decided to post it somehwere it will get more attention. And I have even added some extra stuff as well.


I have great hope for the commando profession, as it was the most fun prof i have EVER played. I have added some ideas on how I would like to see happen during the Combat rebalance.


Commandos need a lot of help accuracy wise we all know, and I haveexperienced the fun and potential commando has, but as far as pvp goes, no good. Any defence stacker can easily take a commando, and they will be lucky to even get a chance to fire, and even then it might not even hit!


Right now, the flamethrower is the commando's main weapon of choice, I really liked the flamethrower, but the special attacks are pretty dull, needing some revamp, so I have posted some ideas to improve flamethrower specials.


FLAMETHROWER


  • Ignite area /igniteArea, This attack sends a wave of flames over a certain area, causing a fire around a 15m radius. Anyone who steps inside this area will immediatelycatch on fireand start to suffer wounds almost immediately. This affects all people in the area, whether they are friends or foes. The area is engulfed in flames for about 5-10 seconds

  • Fireball /fireball, shoots a hot ball of fire, instead of shooting a wave of fire. This atack has much more range then thespray attacks and can also dizzy them upon impact. This atack is much more powerful then the default attack

  • Firewall /wallfire, This attack shoots fire 20m in front of you, causing a wall of fire to ignite and can last several seconds. This can give severe wounds and you can catch on fire as you pass through it.

  • Fire Spray /FireSpray An attack that sprays the foe up and down in fire, causing damage to all ham bars. It has a chance of knocking them down and can place a random HAM fire dot on them as well.

The Heavy Acid Rifle has always taken a second chair to the flamethrower, and I would like to see it improved. First of all, give a poison DoT to AR that does about the same damage as the FT's dot. And again, specials are mediocre and needs a revamp. The current acid rifles specials should be removed and replaced with these.


HEAVY ACID RIFLE



  • Toxic blast /ToxicBlast A powerful corrosive wave of toxic acid is shot around the enemy, creating a haze of bad poison. The longer they stay inside this haze, the more effective the poison is. This attack does light damage, but can have severe side effects.

  • Acid Wave 1 /AcidWave1This attack is similar to acid cone, but it can cause poison when struck. An area attack of light damage. This attack can devastate your foe by causing severe poison.

  • Acid Wave 2 /Acid Wave2 Similar to acid wave 1, but can do more damage and can also spread over a farther area.

  • Acid shot /AcidShot This attack, instead of shooting a spray of acid, charges it into a concentrated blast of energy. This attack has much more range then the acid spray attacks and can also stun them as well. This attack is much more damaging then the default attack

  • Acid Spray /AcidSpray An attaack that sprays the foe up and down in acid, causing damage to all HAM bars, it has a chance of knocking down the target and can place a random poison DoT on them as well.

I have had some issues with Rocket launchers and grenades, quite frankly, they disappoint me. i would like to see some BIG change done to them.


First off, we need to make these items EQUIPABLE. Its really a pain to shift through my inventory, or find that right hotkey to hit in time. It will also enable the use of specials for these high damaging low accurate weapons......


Second, adding specials to grenades/RL's that will increase there accuracy and speed, and add a new flavor to the commando profession.


I have added a list of what I would like to see added specials....


ROCKET LAUNCHER


  • Targeted attack: /vTargetAttack - An attack that takes a second delay to get a good lock on the target and launches a seeker rocket at the target. This attack is highly accurate, but takes a while to target the apponent. All Ranged and other evasion mods are cancelled out with this attack.
  • Area Strike: /AreaStrike Launches a rocket about 30m in the air from you, explodes off several mini cluster rockets, having a massive wide spread effect. This is splash damage and hurts all combatants, friend or foe. (note this implies to the rocket launchers only, all energy cannons will not be able to use this attack
  • Overload shot: /vOverloadShot This attack overloads thepowermaking a highly damaging, widespread shot. This can devestate your foe and can stun/blind/dizzy them as well. But it has a delay of about2 extra seconds, for the cannon to recharge.(this is for any energy beam cannon only, rocket launchers wont work here)

GRENADES



  • Timed explosion: /timedExplosion You toss a grenade about 40m in front of you. (Rather then tossing it at the enemy) It has a 3 second countdown till it explodes. When it blows, it has a 20m radius effect, damaging all targets nearby, whether they are your enemies or friends!
  • Flash bomb:/FlashBomb You reset the current equipped grenade, to make a widespread flash. The more powerfulthe greande, the moredamaging it is, and the more chance it has on the states landingthis is a medium damaging attack, but it can dizzy/blind/stun them as well.
  • Smoke bomb: /SmokeBomb You reset the current equipped grenade to set off a cloud of smoke. This attack can spoil the accuracy by 60% or so,of all foes nearby. The more damaging the grenade, the better effect it has and the more widespread it is.
  • Blast grenade: /blastGrenade This attack is of medium power, but it can create such a poweful force, that you can be bowled over by the sheer force of the attack, causing you to become knocked down, it also has a chance of dizzying as well. Once again, the more powerful the grenade, the more damaging it is, and the more chance the states work.
  • RPG: /RPG This attack works with a special rocket launcher, that you load grenades into to fire. It launches a rocket propelled grenade at the target, highly damaging and accurate. This attack also is splash damage, hurting all friends or foes nearby. This attack is significantly more damaging then the default rocket or grenade attack.

Now with the added specials and equippable weapons, the Rocket launcher and grenades will need to be toned down a bit. and maybe get rid of the rocket launchers uses and make rockets able to be placed inside for ammo. It really is a pain for WS to craft rocket launchers because of their usage. But if they can make rockets for the rocket launcher to take, im sure things will be improved.


I have great hopes commando can become something more then the current status of it now. And these changes will give commando a great new feel and spice things up in PvP. Im open to all comments you may have.




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llForce Sensitive Sharpshooterll
tCombat Prowess i Enhanced Reflexest
hThe Hunter Shall Become The Huntedh
(ggggggggggggggggggggggggg]:::::::::::[q]



ockak
Sun Sep 26, 2004 4:07 am
#2

5 stars for you man, some really great ideas. i like the idea of firewall and poison cloud. but also maybe have a rocket launcher shot called flurry,empties the entire rocket launcher out in a matter of seconds with rockets flying everywhere doing minimum of 5k dmg a hit but accuracy is limited(if every rocket hit...well,not gonna happen),this could be more of a fun thing not so much a primary attack.
CommandoOfFaith
Sun Sep 26, 2004 12:40 pm
#3

I love posts like this, becuase any minute now Garvin will give us another clue... He seems to be attracted to these type of topics.
Figu
Sun Sep 26, 2004 7:17 pm
#4

where ish he hehe i love these ideas but devs dont like us they well get rid of all are weapons and give us a camera and say its an uber weapon then later nerf it and its mighty flash



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
Figu
Sun Sep 26, 2004 7:20 pm
#5

oh yeah i know the ideas been heard alot but im still wanting reloadable launchers tat can be equiped



Beware the Heretic, the Mutant, the Alien!

Peace Keeper Overlord - Master Commando, Master Carbineer, Riflemen, Medic
Litushot
Mon Sep 27, 2004 6:12 pm
#6

Love it! Maybe if the Dev's add in the firewall thing we can actually face melees and survive for five seconds! Plus, gotta give ya props for the disposable weaponry specials- very inventive. Keep up the good thinking...



Draeka Lightheart- "I came, I saw, I burned...."
Jack O'Neill- "I'm not getting all my memos!"
R.I.P. Litus Darkheart, forgot to clone on 3/15/05...
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