Commando Archive

Thread: Wondering about FS range speed & Accuracy Mods?

Bachreus
Mon Dec 13, 2004 10:35 am
#1


I saw a post by Garvin that says heavy weapons do not recieve the Force sensitive speed or accuracy bonus; but is this for the consumable weapons only? Does the Flame thrower and HAR benifit from these mods? Is there any reason to come back to commando or should I just kick myself in the balls and save myself the time and effort?


Thanks for your help guys (and Gals)



Later

Message Edited by Bachreus on 12-13-2004 12:36 PM



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
garvin
Mon Dec 13, 2004 10:57 am
#2

Last I heard, FS mods are still borked...Melee FS mods are supposedly working for all Ranged Weapons including our Non-Consumable weapons (but to a possibly less then noticable degree)...Not sure about the effect on our Consumable weapons...Unfortunately I haven't unlockeda FS character yet so I can't run my own tests...


Ranged FS mods are currently have NO effect on ANY ranged weapon including our Heavy Weapons...so we aren't alone here...


On the Sandbox (when it get's going) the Devs have said on one occasion that we should be able to run tests on FS characters...so my guess is that we should see fixes either before or with the CU...


As soon as I hear more I'll let you all know...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Bachreus
Mon Dec 13, 2004 11:20 am
#3

Thank you for the reply.



Bachreus
Master Artisan--Master Weaponsmith--Master Merchant
Granock
Mayor of Ghost Town--Master Shipwright
Charos
Master Commando--Master Smuggler

Armorlite Weapons -5084 -6056 Dantooine in Ghost Town
Cpl_Fisher
Tue Dec 14, 2004 1:12 am
#4






garvin wrote:

Last I heard, FS mods are still borked...Melee FS mods are supposedly working for all Ranged Weapons including our Non-Consumable weapons (but to a possibly less then noticable degree)...Not sure about the effect on our Consumable weapons...Unfortunately I haven't unlockeda FS character yet so I can't run my own tests...


Ranged FS mods are currently have NO effect on ANY ranged weapon including our Heavy Weapons...so we aren't alone here...


On the Sandbox (when it get's going) the Devs have said on one occasion that we should be able to run tests on FS characters...so my guess is that we should see fixes either before or with the CU...


As soon as I hear more I'll let you all know...






Run test to see why is doesn't work? Or test to confirm what the Entire community is saying? Hmm can they us my character for testing? Its real easy, pick a large target that isn't going die real fast, and Use strafe shot2, with riflespeed of +95 you will fire at around 2.4 seconds. Put my belt on, I fire once per second, becuase that gives me +97 to rifle speed. Rifleman are GREAT for testing this out becuae there is such a fine line (+2) between firing at speed cap and not.



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"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
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