Commando Archive

Thread: Smuggler Docs are Up...

garvin
Fri Mar 11, 2005 11:03 am
#1

Since there has been some discussion this morning on this topic...



Message Edited by garvin on 03-11-2005 10:04 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Fri Mar 11, 2005 11:06 am
#2

Remember...both these docs are "In Concept"...they are not CU docs...and the slicing changes especially could impact all combat professions...


These docs are not set in stone and are being presented for discussion (things could and likely will change)...Personally I like the proposed ideas...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Samun
Fri Mar 11, 2005 11:22 am
#3

Wow, those both look excellent. If they've got changes for Commando that are on par with this, it'll be an exciting time to wield the flamethrower.





Rasth | Hiran | Angmar | Pael
Todesengel
[ PHO | Kauri ]
Commando. Those who feel it, know it.
Obey the flame.


Novock
Fri Mar 11, 2005 11:25 am
#4






garvin wrote:

Remember...both these docs are "In Concept"...they are not CU docs...and the slicing changes especially could impact all combat professions...


These docs are not set in stone and are being presented for discussion (things could and likely will change)...Personally I like the proposed ideas...







As a former smuggler (that was my first proffession in the game and I loved the concept of smuggler/commando which i played for a long time) I think these changes are very nice and hope they can get them actually in production very soon. Though these things don't neccessarily impact us directly (except slicing) these will effect us indirectly. We get the smugglers happy then maybe the devs will see the value in proffession specific content and maybe just maybe we might be able to squeeze some commando content out of them. You know centcoms, commando oriented missions effecting the GCW stuff like that. Anyway don't know what the time schedule is for this stuff but maybe its not a "soon" schedule" but its an actual "soon" schedule. cheers for the smugglers.




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

garvin
Fri Mar 11, 2005 11:37 am
#5






Novock wrote:





garvin wrote:

Remember...both these docs are "In Concept"...they are not CU docs...and the slicing changes especially could impact all combat professions...


These docs are not set in stone and are being presented for discussion (things could and likely will change)...Personally I like the proposed ideas...







As a former smuggler (that was my first proffession in the game and I loved the concept of smuggler/commando which i played for a long time) I think these changes are very nice and hope they can get them actually in production very soon. Though these things don't neccessarily impact us directly (except slicing) these will effect us indirectly. We get the smugglers happy then maybe the devs will see the value in proffession specific content and maybe just maybe we might be able to squeeze some commando content out of them. You know centcoms, commando oriented missions effecting the GCW stuff like that. Anyway don't know what the time schedule is for this stuff but maybe its not a "soon" schedule" but its an actual "soon" schedule. cheers for the smugglers.





There are changes happening via the CU to smugglers (their combat capabilities) that will likely make them even more desirable for Commandos...I do forsee a lot more Commandos considering a Commando/Smuggler template post CU...I for one will be for one will be interested to try that combo template as a new smuggler ability could seriously help a Commando ranged weakness (if that weakness still exists post CU that is)...sorry if that's a bit cryptic, but I just want to make sure that folks look at those docs with the idea that they may likely want to to be a Commando/Smuggler down the road...Add to the end of the Smuggler plan the idea of "A Smuggler capable of doing Heavy Damage" and see how it fits...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

WolfGuy
Fri Mar 11, 2005 12:01 pm
#6

Ok, looks good.

A couple thoughts/questions...

1. Can weapons be both customized and sliced? Or is it the same thing?

2. Does this give Smugglers actual control over what stats they can modify on a weapon?

3. Will customization change the physical look of the weapon? That would OWN.

4. Can pre-smuggler revamp weapons that are sliced be customized? Or re-sliced?

5. Will slicing/customizing royally screw weapons condition/usability? They talked about weapons being "tuned" and being "out of tune" which makes me nervous. Am I going to have to take my weapons to a smuggler for "tuning" every day because I had them sliced? Are they gonna decay really quickly? Is "tuning" gonna be like tuning pearls? Because that is whack for sure. A guildmate tuned a "Flawless" pearl this week to total crap stats.... the work "tune" makes me nervous after seeing how it works for Jedi.




"zOMGz w3-3r g0nn@ pwn teh n00bz!! board the roflcopter troops!"- Fly
Taggart
WolfGuy <I> Gaun Hung-Lo <RIFT>
DARK JEDI KNOOB COMMANDO
v Offcial noob-schoolbus driveR v
Vendor at [ 1840, -5160 ] Athens, Rori
Jedi are total noobs
DragonSnack
Fri Mar 11, 2005 12:19 pm
#7

Just a couple notes:


As far as the Commando/Smuggler combo.. I'll let you know.


From what I understand a tuned weapon can be broughtr to a Smuggler and have it re-tuned; unless you break it in the mean time.

Multiple "slices" on the same weapon anyone?


It also looks as if we will be able to pick speed or damage or whatever depending on the points we spend and what component we spend those points on.


'Course I might have to hire a Commando or two to act as escorts for my missions.




Novock
Fri Mar 11, 2005 12:30 pm
#8






DragonSnack wrote:

Just a couple notes:


As far as the Commando/Smuggler combo.. I'll let you know.


From what I understand a tuned weapon can be broughtr to a Smuggler and have it re-tuned; unless you break it in the mean time.

Multiple "slices" on the same weapon anyone?


It also looks as if we will be able to pick speed or damage or whatever depending on the points we spend and what component we spend those points on.


'Course I might have to hire a Commando or two to act as escorts for my missions.










Right but the weapon can not be enhanced beyond the 100 point threshold.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Iron-Monkey
Fri Mar 11, 2005 2:02 pm
#9

If the Commando docs/updates around the CU are going to be anywhere near as well-thoughtout and promising as the Smuggler docs are, than there will be a bunch of happy Commandos going Nucking Futs everywhere!


Perhaps a small hint garvin/StarNick on the relative comparison...come on, just a tiny one, I promise we all won't go too bananas upon the news. Promise....don't make this wookiee beg...


/beg


there, you see what I am forced to now


/beg


come on, only you two can make it stop


/beg

/beg

/beg



---------------------------------------------------------------------------------------------------
Fluffy (retired) / Iron-Monkey (dead)
Wookiee Commando - Member of the most violent profession in the game™
...has been involved in the Great Wookiee Riot on Bria
...has also been known as Darth Chim-Chim the Mining Monkey
...has also been known as the Wookiee Monster of IIA
----------------------------------------------------------------------------------------------------
IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
Now found at: Wanderhomies.com where Wanderhome goes to play
JoKen_Jash
Fri Mar 11, 2005 2:06 pm
#10






DragonSnack wrote:

Just a couple notes:


As far as the Commando/Smuggler combo.. I'll let you know.


From what I understand a tuned weapon can be broughtr to a Smuggler and have it re-tuned; unless you break it in the mean time.

Multiple "slices" on the same weapon anyone?


It also looks as if we will be able to pick speed or damage or whatever depending on the points we spend and what component we spend those points on.


'Course I might have to hire a Commando or two to act as escorts for my missions.











As will I, if I ever finish this blasted template!


So is that the Friday Feature?




JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
StarNick
Fri Mar 11, 2005 4:01 pm
#11





Perhaps a small hint garvin/StarNick on the relative comparison...come on, just a tiny one, I promise we all won't go too bananas upon the news. Promise....don't make this wookiee beg...




Dazed and groggy...I go onto my computer, and what do I find? Tiggs pouncing on people, smugglers getting documents posted publically, and wookiees begging!


Pfft!


A smuggler-commando combo could be pretty effective, especially combining with our weapons potentially (some specials may not work with our Hvy Weapons...definately our LP/err...Other though). Think of a Commando-Pistoleer with better defenses (much better defenses), and some unique..."skills"...to boot.



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Hellshot
Fri Mar 11, 2005 4:12 pm
#12






Iron-Monkey wrote:

If the Commando docs/updates around the CU are going to be anywhere near as well-thoughtout and promising as the Smuggler docs are, than there will be a bunch of happy Commandos going Nucking Futs everywhere!


Perhaps a small hint garvin/StarNick on the relative comparison...come on, just a tiny one, I promise we all won't go too bananas upon the news. Promise....don't make this wookiee beg...


/beg


there, you see what I am forced to now


/beg


come on, only you two can make it stop


/beg

/beg

/beg




As a commando I am largely happy with what I have seen regarding the CU if that makes you feel any better.




Ancient weapons and hokey religions are no match for a rocket launcher in your backpack.

Lowca- Col Hoopo Gringo 0/0/2/0 Commando, 0/0/0/2 Fencer
Test Center - Ahab Crestingrunner Master Commando and stuff

First player to wear Mandalorian armor
RankorCity
Fri Mar 11, 2005 7:22 pm
#13






StarNick wrote:





Perhaps a small hint garvin/StarNick on the relative comparison...come on, just a tiny one, I promise we all won't go too bananas upon the news. Promise....don't make this wookiee beg...




Dazed and groggy...I go onto my computer, and what do I find? Tiggs pouncing on people, smugglers getting documents posted publically, and wookiees begging!


Pfft!


A smuggler-commando combo could be pretty effective, especially combining with our weapons potentially (some specials may not work with our Hvy Weapons...definately our LP/err...Other though). Think of a Commando-Pistoleer with better defenses (much better defenses), and some unique..."skills"...to boot.







Seems a little assbackwards for a smuggler to have better defenses than a dedicated combat prof (i.e. Pistoleer).


What moron thought that up?




Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
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