Commando Archive

Thread: Major Problems with Commando class

gahgahgah
Sun Aug 03, 2003 4:58 pm
#1

Well, basically we take 3 times melee damage when using our hvy guns. Now this makes no sense as they do less damage over x period of time compared to most normal weapons. Rifles do more damage than carbines and pistols, but carry a 2 times melee damage penalty. However for some reason this same logic wasnt used with hvy weapons, making them utter garbage in their current incarnation.


ideas- make hvy guns do more damage than any other player made gun over a period of time, or take away the 3 times damage penalty.


to become a commando we need to have master marksman, and unarmed combat mastery, however none of this is reflected in any of our commando skill trees. No other hybrid, or elite class shares this characteristic. Something from their base skill trees is represented in their class trees. This is not a cass for the commando. Because of this it makes the commando abilities seperate from your characters various class skills that were acquired to become a commando. This leaves the idea of a commando class with 2 possibilities. either its a secondary class and less powerful than your requisites to become one[makes no sense but is what the commando currently is]. Or it is a primary class with your other class skills becoming secondary skills. This would go more inline with other combat classes one becomes, and makes more sense over a whole as you are working to become a commando, not taking it as a side hobby like picking up a novice skill off a basic class tree for 150 creds.

Astorgus
Sun Aug 03, 2003 5:06 pm
#2

While I agree with most of your points, the 3x melee damage penalty is a myth. The myth was based on truth from early beta but I guarantee uou, it takes that gnort a long time to kill me and I even win most of the time now with my trusty flamethrower.
Page 1 of 1
Previous Next