Commando Archive

Thread: Question for the Devs: What are Commnados in your opinion?

Celtic_Crippler
Sun Aug 03, 2003 2:42 pm
#1

Its good to see us commandos not laying down and rolling over for the devs thats offering us such a slap in the face 'fix' as they stated. We WANT to be COMMANDOS and NOT pistoleers, carbineers, rifleman, or even TKA**edit** it.


The developers advertised a commando profession and hyped it up pretty **edit** well on their forums for throughout development of the game, and beta, yet the Commando profession still isnt even beta ready yet. SOE and SWG devs should be ashamed of what they attemped to pawn off and false-advertised to all of us just for a profit in their wallets.


SOE is dangerously crossing over into false advertisment and bait and switch advertising. People laugh when others threaten to sue game companies for faliure to offer what was promised out of their product. I would laugh to if it wasnt for the fact that we pay for games like this monthly AFTER we make our original purchase.


Now with that said, SOE we love the game. Most of us are keeping our accounts active which in turn puts money in your pockets. We have a RIGHT to demand satisfaction out of the product we have purchased. None of us commandos are demanding an 'instant win button', we are simply asking to be allowed to play the profession we were promised and to be able to compete effectively. We have struggled through game bugs, server crashes, login problems. constant game bugs that still plague us daily, the fact we are ONLY allowed ONE character per server which was NOT an attempt to make the game economy better (frankly its the most unstable game economy I have ever seen) only to pad your pockets even further, but NOW you expect us to sit idely by while you further patronize us with these so called 'fixes'.


After all those game bugs, crashes, and being ridiculed as the most gimped class in SWG and having to pay 4-6x as much for our weapons which some cant even be made yet, and others dont even have proper certification, while still others are totatly gimped in dmg, styles, and speed and not even giving the proper xp we need to BE a commando, all we are asking for is some freaking respect and allow us to play the class which we are still holding out to actually be.


Im watching a WWII documentry and if you want to know what a commando is suppose to be, you might want to check out the "History of the Marines" or the "History of the Navy Seals" on the History Channel. Now I know that this is a game based on a storyline in galaxy far far blah blah blah, but its obvious the developers dont even know what a commando is. Commandos are battle hardened roughnecks that either carry heavy equipment or are stealth warriors.They do everything from using explosive charges to bust bunkers and destroy key targets, to using flamethrowers on tanks and weeding out enemy foxholes and shelters as well as push back front lines. They also are tough as nails combatants in hand to hand combat, and can use melee weps like knives extremly proficiently. They excel in both short range and long range combat tactics and can easily snipe off any target at a considerable range with their special rifles. They are high-tech gadgetry masters using the latest technology to accomplish each of the points I just made. They are called upon for special missions when a difficult task needs to be accomplished. They are special forces, they are COMMANDOS!


Now SOE has layed a decent blueprint of that description that I just described, however they have failed to successfully implement that design properly. First of all they claim that all our heavy weps are only secondary and used for specific case situations. I assume these specific case situations arnt not implemented into the game, now will they we implemented till the space expansion comes out in about a year. There are no structures or vechicles to explode atm so all our heavy weps are totally useless from that point of view. They further state that the launcher pistol is our primary weapon. Now with that being said, I compare a commando with no pistoleer skills using a launcher pistol with only marksman pistol skills to that of a regular street cop with medicore pistol skills using a Mark23. We all know a Master Marksman will almost never beat a Master Pistoleer. We should have our OWN offensive styles and defensive styles for our OWN weapons just like all other professions have.


Lastly I found a page that perfectly describes what a commando is.


http://www.popularmechanics.com/science/military/2001/10/special_weapons_navy_seals/index4.phtml


The devs said that our heavy weps are only for certain case situations. However I STRONGLY necourage them to read this quote from an actual commando:


"To be realistic," says one member, "if you're in a combat environment where people are out there with assault rifles and heavy machine guns, your [stuff] is pretty weak if you're out there with a handgun. A handgun would typically be used for escape and evasion, which means that everything's gone to hell."


I think that quote will be my Commando sig for now on, at least till the devs realize what a commando really is.




StarkerSturm, Commando on Bloodfin

"To be realistic," says one member, "if you're in a combat environment where people are out there with assault rifles and heavy machine guns, your [stuff] is pretty weak if you're out there with a handgun. A handgun would typically be used for escape and evasion, which means that everything's gone to hell."
Special Weapons And Tactics Of The Navy Seals
http://www.popularmechanics.com/science/military/2001/10/special_weapons_navy_seals/index4.phtml
Celtic_Crippler
Sun Aug 03, 2003 2:44 pm
#2

**edit** I typoed the Subject line I hate that.



StarkerSturm, Commando on Bloodfin

"To be realistic," says one member, "if you're in a combat environment where people are out there with assault rifles and heavy machine guns, your [stuff] is pretty weak if you're out there with a handgun. A handgun would typically be used for escape and evasion, which means that everything's gone to hell."
Special Weapons And Tactics Of The Navy Seals
http://www.popularmechanics.com/science/military/2001/10/special_weapons_navy_seals/index4.phtml
Sinron
Sun Aug 03, 2003 2:56 pm
#3

Dude if you get a dev to come and answer your question Ill be amazed. Good luck to you.
Celtic_Crippler
Sun Aug 03, 2003 3:05 pm
#4

Well I know that a dev actually answering a question on here from one of us peons is a million to one odds but might as well try.



StarkerSturm, Commando on Bloodfin

"To be realistic," says one member, "if you're in a combat environment where people are out there with assault rifles and heavy machine guns, your [stuff] is pretty weak if you're out there with a handgun. A handgun would typically be used for escape and evasion, which means that everything's gone to hell."
Special Weapons And Tactics Of The Navy Seals
http://www.popularmechanics.com/science/military/2001/10/special_weapons_navy_seals/index4.phtml
Furtin
Sun Aug 03, 2003 3:29 pm
#5

I think most people want commandos to be some guy shooting nothing but rockets from his ass. I think that is the wrong vision.

For anyone who played DAOC, you can compare the devs vision of a commando to a Runemaster.

the Runemaster's bolt is like a commandos cannons/rockets, they are limited use, and deal heavy damage.

the Runemaster's nuke is like a commandos launcher pistol, something he can spam at a relatively quick speed.

the Runemaster's AOE spell is like a commandos grenade, something he can throw in a crowded group of players/monsters to hit multiple targets.

Of course this doesnt cover the whole vision, the commando also has a flamethrower and an acid rifle to use against appropriate targets to cause DOT.

Hopefully more will be added in the future to the commando, possibly exclusive use of land mines.

Im sure all you DAOC runemasters out there have a perfect idea on how you will play your commando.
Akkurscid
Sun Aug 03, 2003 3:43 pm
#6

I would like to know where the idea comes from that heavy weapons do heavy damage?

As I have said before my FWG5 does more damage than any of my "heavy" weapons. Now I don't mean it does a little bit more because it fires more often I mean it does A WHOLE LOT more and fires way faster. Taking down creature nests on Dantooine in a matter of seconds! Yeah I just run up and Spam "OverChargeShot2" and BOOM no more nest. ZERO Heavy Weapons can go that, thats right ZERO.

I ask again what "heavy" weapons are we using? What "heavy" damage? It's a joke.
Falator
Sun Aug 03, 2003 4:04 pm
#7

Furtin, the problem is that commandos just aren't good with a launcher pistol. They get no pistol modifiers in their tree. To the devs, all the commando class is is a certification to use the launcher pistol.



Eune Masew
Omnipotent Jedis + laughable death penalties = "Star Wars Galaxies: Jedi Counterstirike"
ucav
Sun Aug 03, 2003 4:07 pm
#8


Agreed, the "heavy" weapons don't come close to dealing heavy damage. When I guy with a sword is doing 2k+ in a single hit, calling anything we can use "heavy" is a sick joke.


Celtic_Crippler
Sun Aug 03, 2003 5:12 pm
#9






Furtin wrote:

Im sure all you DAOC runemasters out there have a perfect idea on how you will play your commando.




I still have a 50 dwarf thane and a 50 dwarf runemaster in mid-lance on daoc. I know exactly what your talking about Furtin.


But without proper certifications and weps, we cant do the kind of damage that our beloved RC runies could do. But the comparision does fit, or at least should. If we have NO defensive skills in Commando line thats fine as long as we do 3x more damage than anyone else using a freaking scout blaster and is a master pistoleer if we are master commandos. If we have to spend even more points outside our profession to gain some defense, then we better be able to dish out the high end damage. Remember Master Pistoleer can still master TKA as well for awsome defense and offense while we are stuck having to spec some in Pistoleer and TKA for medicore defense and we STILL cant do half the damage a Novice Pistoleer with a good scout blaster can do compared to our heavy weps, or for that matter a launcher pistol.




StarkerSturm, Commando on Bloodfin

"To be realistic," says one member, "if you're in a combat environment where people are out there with assault rifles and heavy machine guns, your [stuff] is pretty weak if you're out there with a handgun. A handgun would typically be used for escape and evasion, which means that everything's gone to hell."
Special Weapons And Tactics Of The Navy Seals
http://www.popularmechanics.com/science/military/2001/10/special_weapons_navy_seals/index4.phtml
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