Commando Archive
Thread: Is Commando Seriously That Bad
Is it really really that bad to be commando they are also fixing it i mean can you guys do missions effectivly can you kill people and other things or are some people over reacting on things that you can deal with because i hear some people getting mad alot and some people not so much.
Also i read what the devs said in the post that our Correspondent wrote and they said that launchers and the big guns arent supposed to be used for every time combat. SO when do you think we are supposed to use them just curious seeing if i really want to stay with this class when i get it.
not a commando yet but i group with one regularly. my impressions:
right now commando weapons are good for one thing, oooooh's and ahhhhhhhhh's
they have great visual effects but otherwise dmg is extraordinarily low, round time is high. some certs dont work, and the flamethrower(assuming you can find one....) misses 75% of the time. also the thrower shouldnt have a jet of flame followed by what looks like a frag grenade explosion, there shouldnt be any explosions with a flame thrower, justa nice and big jet of flame. but yes, right now as an expert carbineer i can maim my commando friend if he uses any commando weapon.
eastmaster wrote:
also the thrower shouldnt have a jet of flame followed by what looks like a frag grenade explosion, there shouldnt be any explosions with a flame thrower, justa nice and big jet of flame. but yes, right now as an expert carbineer i can maim my commando friend if he uses any commando weapon.
I agree with this. Actually if they ever fix the flamethrower specials, they should just reverse the default firing graphic with the flame style graphic. Normally the flamethrower should just shoot out a nice steady stream of fire like East wrote, but perhaps when the style which is on a timer and I guess as they propse should only be used in certain circumstances, should be the big bang explosion. This graphic switch would make more sense for the Flame Cone style as well anyway. The normal default firing should be the steady stream much like the flame single graphic is.
The reason your friend is doing ok at the Tuskan camp is because commando weapons are so broken that they are registerd as melee weapons. Since Tuskans use rifles he will do more damage against them, because he gets the melee vs ranged modefier.
Just the simple truth.
NautilusMaximus
If your friend says that it's not that bad being a commando, he is just trying to have a stiff upper lip, or is simply understating the commando problems.
Is it really really that bad to be commando they are also fixing it i mean can you guys do missions effectivly can you kill people and other things or are some people over reacting on things that you can deal with because i hear some people getting mad alot and some people not so much.
As to your observation that some people are complaining and some people are saying that being a Commando is not that bad, I say, read the posts again. Out of the, literally, thousands of posts, I know but a handful of Commandos that say it is not that bad. The vast majority of posters, which are made up of non-Commandos, aspiring Commandos, novice Commandos and a handful of Master Commandos, all agree; Commandos are Uber-Nerfed.
In one of my previous posts, I recommended that everyone that has an interest in this issue, please read the Prima's SWG Official Guide's description of Commando. This description, though not very long or detailed, will give you a good idea why we all feel so slighted at the release of SWG with such a gimped class. This desription portrays a fear-inspiring class, a white knight coming in to save the princess, the calvary coming over the hill to rescue the settlers, etc... .But instead, what we really have isHomer Simpson running around with Roman Candles on the 4th of July.
I will stick with this class for awhile, thoughI will not be playing near as much as I did.
Waypoc Jaypec
And i do have the offcial guide and i read it and i liked what commando sounded ....first i didnt want to be it because i thought everyone would be it but i decided well i like how it sounds so ill be itl. IT was like creature handler i wanted to be that before the game came out not be somthing awsome just to have pets. Than people found out that they where all awsome and went crazy... Im glad they kinda "nerfed" if you will say that the creature handler class now there isint alot of them.
Il lstick with commando even if they dont get word for a long time im sure there has to be one gun that is ok useable haha and if not ill be pissed but ill use a pistol until they fix it. I just really hope thety do it soon cause im **edit** close to be master marksman and i allready did unarmed.
( why do i allways refer to my creatture handler problems in my post haha)
None of the commando weapons work very well. The DEVs are planning to have the Launcher Pistol use pistoleer moves and the Launcher Pistol is going to be the Cammando's main weapon.
ALL "Heavy" commando weapons suffer from the following: low damage, low rate of fire, poor accuracy, triple damage from all mobs not carring a ranged weapon (this includes ALL animals even the spitting ones), high cost, low availablity, short life span, and last but not least lack of the ability to equip powerups. If I missed anything let me know.
So pistoleer is kinda out of the question