Commando Archive
Thread: Just my mindset...
Hi all, this is my first post here in a while.
Been working on commando, and a few of my other side professions. The usual good stuff.
I personally don't see the class as broken, well, once we can more easily acquire heavy weapons xp, that is. I've got no problem grinding with a launcher pistol, then using the heavy weapons as my big shots. Of course, I haven't seen how much they've improved flame single 1, so we'll see =).
I think that there are some nice things that I'd like to see added to the class however. The one thing that really bothered me as I leveled up my commando was that I would never use any of the weapon skills I spent hours acquiring ever again. Pistol, rifle, and carbine would all be replaced (in time) by flamethrowers and acid rifles. Whereas a BH learns additional skills for weapons with which he is already proficient, we take on a whole new set. There's a clean break between the skills you use pre-commando, and at commando.
I'd like to see weapons available at novice commando similar to the launcher pistol, but using carbine, rifle, and perhaps even unarmed skills. Examples that spring to mind would be the Imperial Repeater from Dark Forces as a carbine, and the Concussion rifle used by Trandoshans as a rifle. No idea what an unarmed example would be...but I'm sure there's someone more imaginative than me out there =).
Not talking about any boost in power here, just a few more options so I don't feel obligated to work pistoleer to get heavy weapons xp.
Questions? Concerns? Comments? Post Below
Annoying ranting? Send emails here