Commando Archive
Thread: My idea for the Commando Skill tree... (posted here so it doens't get lost)
If people are talking about revamping the skill trees, here's my suggestion.
Pre-req - Master Brawler, Master Marksman
First off, this makes complete sense as the Commando should be able to be good with anything put into his hands. (Not the best, but good)
Make the Launcher a Light Heavy Weapon and use special abilities granted by the Commando skill tree. Here is my list of trees:
Commando Hand to Hand - Adds bonuses and moves to any weapon skill group, not a LOT, but enough to make him viable in close quarter stuff.
Heavy Weapon Tactics - Adds bonuses and moves to all commando weaponry. All moves in this tree would work for ALL the commando's weapons and thus would even work for the Launcher as well.
Artillery Tactics- Adds certifications and bonues to all the Super Heavy weapons the commando can get.
Field Tactics - Adds grenade certifications and resistances (Like Knockdown resistances)
These trees would make the Commando a force to be dealt with, but with the Master/Master requirement, it would take serious dedication to be one. The Launcher pistol becomes a true Commando weapon, and he becomes a decent (not godly) hand to hand artist. I really think SOE needs to take a long, hard look at what it means to be a Commando and not always just trust what a Dev thinks it should be. I can guarantee our ideas are more original that what has already been put on the drawing board. Too bad they probably won't look at all these good suggestions people are doing unless G submits it all in an email.
Those are my recommendations. Otherwise, the Launcher pistol is simply going to have to be Pistol unless they change the trees, otherwise we won't be ablet to do jack with the stupid thing. Yes I am Novice Pistoleer just so I can add some bonuses to that weapon.
Right now in order to be a GOOD commando, you need some TKA and Pistoleer in you. Thus, GOOD commandos will have Master Unarmed, Master Marksman, Novice TKA, Novice Pistoleer, and Master Commando. This layout maximizes the C's current skill tree requirements very well, but it is simply sad that we have to do this to be a good Commando.
This one is Alot like my idea ![]()
Although i would put the Grenades and Unarmed in the same line ![]()