Commando Archive

Thread: Launcher pistol questions and thoughts

BobbyJack
Mon Aug 04, 2003 1:01 pm
#1

OK, I've got a launcher pistol and it does decent damage at times but I don't have any special shots with it. As I understand it commando's have to go pistoleer and use 9-14 skill points there to get any special shots. Has anyone done this yet and do the special shots make the launcher pistol damage greater?



Another thing I noticed was that despite not having any of the accuracy bonuses on pistoleer my launcher pistol is pretty dang accurate. In fact there were times when an animal took off running perpendicular to my line of site and the 'bullets' or whatever they are turned towards the target in mid flight. I'm assuming this was the devs' solution to us needing to go pistoleer, but not needing to get the pistol accuracy bonuses and wasting more points than we already have to by not having any special moves on commando for launcher pistol? If this is true then the cert we get for the DX2 when we go pistoleer is worthless because we'll never have enough skill points to fill up the pistol accuracy bonuses and the launcher pistol is our 'only' choice for a main weapon and not a special case weapon such as the flame thrower, acid rifle..etc.



So if the launcher pistol is truely going to be our main weapon of use then I have one small complaint other than the range. While the graphics are great the launcher pistol creates a big explositon despite not being a weapon that causes damage to multiple targets at once such as the flame thrower. The problem is that the graphic is jsut too much to use day in and day out in groups, some of whom are brawlers or tera kasi. They can't see anything for all the smoke and fire.I was in a large group of about 15 yesterday on Lok and at times all anyone could see was black and yellow smoke and fire.



If the launcher pistol isn't going to cause damage to more than one target at a time, and it hasn't from my observations then I'd rather do without the explosive graphics, especially since I have no choice but to use this weapon 90 something percent of the time. I guess I'm actually calling for a nerf of the graphic down to more of a pop like a firecracker instead of a giant explosion like a couple sticks of dynomite just went off on the target. Otherwise I'll have to nearly complete the pistoleer skill set just to get some accuracy for the DX2 and other pistols. And I don't have the skill points for that, maybe others do but I'm not even close and that's after getting rid of just about every extra skill set I've already got including the scouting stuff which takes away my only means of making money(if theynerf the baz nitches)

MrCreed
Mon Aug 04, 2003 1:06 pm
#2




BobbyJack wrote:
OK, I've got a launcher pistol and it does decent damage at times but I don't have any special shots with it. As I understand it commando's have to go pistoleer and use 9-14 skill points there to get any special shots. Has anyone done this yet and do the special shots make the launcher pistol damage greater?




There are 2 other threads from today asking these same questions. Im not gonna type my answers again.




BobbyJack wrote:
If the launcher pistol isn't going to cause damage to more than one target at a time, and it hasn't from my observations then I'd rather do without the explosive graphics, especially since I have no choice but to use this weapon 90 something percent of the time.




This wont be entirely true. Another fix coming in this next patch is to fix the multi-target shot for pistoleers. Even though technically it wont be AOE damage, it will damage multiple targets if you have the special.




Evel (Kauri Server)
Master Commando / Master Pistoleer


BobbyJack
Mon Aug 04, 2003 1:13 pm
#3

Ok, given the fan shot will cause damage to multiple targets, however that is no different from any other pistol using that shot to do the same.



My main point there was that since we really have no choice but to use the launcher pistol the majority of time then the screen filled with smoke and fire is going to bother anyone we're grouped with, and we won't be able to change weapons because we won't have any other weapon that can cause decent damage to a creature or other single target. We can't use the DX2 because we won't have any accuracy with it despite having the cert.

il_diavolo
Mon Aug 04, 2003 1:14 pm
#4

NO NO NO NO! Do not nerf the launche pistol graphics! NO its the best thing in the game!! AHHHH!
Mystidia
Mon Aug 04, 2003 1:24 pm
#5

The launcher pistol is accurate because its a pistol, and you have 50 or so pistol accuracy mods before you even take commando (from novice marksman). The reason that the other commando weapons are so horribly inaccurate at first, is because you are basically starting over with 0 mods.


Note, however, that you get NO Pistol mods at all in the commando tree. What this essentially means is that you will basically want to use a Launcher Pistol until you get the Flamethrower (or other commando weapon) at max. Once you do that, the differences in accuracy will be minimul compared to the damage done by the specials?


The launcher pistol is "quick fix." to get us using our heavy weapons. It wont be much more useful for pistoleers than their best pistol. In fact, it will probably be WORSE than their best pistol. It is a means to allow us the means to get HW exp, without granting it inany novice profession. Understand?


Master Pistoleers get less accuracy boosts than we do, presumably to make up for the accuracy defincinecy in our novice prereqs.


Understand?


Simply put, our Launcher Pistol will help us get our HW ready to go, then we will most likely be switching between flamethrower and our other weapons on a situational basis, and not using the Launcher Pistol at all once maxxed.

BobbyJack
Mon Aug 04, 2003 1:33 pm
#6

The launcher pistol is a quick fix to get us using our heavy weapons? Yet it gives no heavy weapons XP.



I don't see how commando is a viable profession if we're suppose to be using the flame thrower, acid rifle...etc at all times. Those things are intended for damaging multiple targets at once, hence the cone shots. Same with grenades and rocket launcher I assume.



Commando's have to have some sort of single target weapon or the game will be boring as we get our tails kicked in PvP.

FD_Pilot
Mon Aug 04, 2003 1:38 pm
#7

I think what's gonna happen is most people are gonna grab Novice Pistoler, and Intermediate Pistol Specials.


Then it's pistolwhip time.....

And on paper it will give all HW xp....

We'll see once it goes live...

A) Healthshot 2
B) Pistol whip
C) Shoot
D) Repeat B & C as needed


HW XP should be relatively simple then.
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