Commando Archive
Thread: A couple of thoughts and comparisons.
First of all, I've been thinking about the commando profession ever since I heard about the big guns in the game. I've been reading the boards, and I'm WELL aware of all the trouble with our weapons and everything else in the class as well, HOWEVER, here's a bit that I can say on the positive side.
If you read the description text on our skills (try the lvl 4 ones on the commando branch), you'll get an idea of what the commando is supposed to be like in the DEVs minds. That is encouraging. Leads me to believe we'll get fixed.
Another important thing that jumped out at me: it mentions that we are the soldiers to go against Heavily Armored Vehicles. Now, I don't knowhow many of you have got into fights against vehicles..but it seems like this is going to be our purpose in the end. That is also encouraging.
Finally, I'd like to compare this situation with release of another game, years ago. EQ. When it came out ( I was in Beta for that one too),we would laugh all day long if someonechose Enchanter as a class. If anyone here played that you **edit** well know you don't go anywhere without one now.
So there it is, Hoping that the commandos (Hell on wheels, at least in text) will start to shine when they are played like they are meant to: heavy fire against the opposing faction's big guys.
Lowki
Scylla Galaxy