Commando Archive
Thread: What is your Commando doing?
I am not sure if this will help but I would like to chime in personally for my standing on commando
Currently I have beeen facing the delimma of wheather or not I shouls continue to hold my skills as a commando and keep working, put commando on hold and work somthing else (sadly being forced to pistoleer) or to just abandon this broken profession all together.
When I started playing I didnt know there was a Commando, but as soon as I read he was there I had my goal: to be the badest Lighter-toating commando in the galaxy. I was unaware of the problems until I got to about 30k of combat exp after attaining master marksmen. I figured it cant be THAT BAD, I will finish off and see what the fuss is about. I was in denial, and now I know the truth. With weapons thatcost vast amounts of money, take huge amounts of HAM drain to use, never hit, and never deal any good damage when they do hit, my dream has been shattered.
I like the fact that the dev team admits there is a problem and they have some fixes coming, but I am not sure the realise how big the problem is!
*end rant*
Sorry I really didnt want to go that way, but my frustrations are high, and I have been patient and calm in waiting for a solution that seems to be all too little too late.
So I was wondering what the other commandos are doing with themselves? Are you forging on? Are you working other skills? Are you giving up?
If you are continuing, what are you doing to gain exp with your weapons?
If you are working other skills what are they? MAybe you could share your characters templet with us or at least list your plans/theories.
If you have given up, why? What are you doing now?
I am trying to help everyone get their minds off the ranting and complaining for a little while (although its mostly justified). Enjoy everyone!
I have been killing crazed durni's with my flamethrower for about 320 hvy weaps xp each, usually takes anywhere from 2 shots from ideal range (if I'm lucky) or a number of shots (mostly missing) while kiting him. I just got Flamethrower I, appears to be a bit faster, but I didnt have much of a chance to try out flame single 1. I'm also considering just working on pistol up to body shot 3 so that when the launcher pistol gives hvy weap xp I'll be able to get a lot of xp that way. However, this essentially makes the launcher pistol our main weapon. Whats the point of commando ifa pistol is our main weapon? If we had unique special moves and bonuses for it, maybe, but even then we're supposed to use HEAVY weapons.
I think it would be truer to the STAR WARS concept of commando if blaster repeaters were our main weapons. An e-web is one, but thats supposed to be a tri-pod mounted stationary support weapon. It would add another dimension to PVP and battlefields, but would be extremely vulnerable to melee attacks and such. That shouldn't be the only one, also a "light repeating blaster", similiar in function but smaller and equips like a rifle or flamethrower. I'm not sure what kind of special moves and bonuses should go along with this,but to make room they should just condense the Flamethrower and Acid Rifle in to the same skill line, and the free one should be for blaster repeater weapons the and accompanying skills and special moves. It boggles my mind why they didntinclude those to begin with, as when I thinkof Star Wars andHeavy Weapons those are the first things that come to mind.