Commando Archive
Thread: Pistoleer looking for info about launcher pistols.
I am looking for some info about launcher pistols.
What I need to know is:
Do they work off pistol speed / pistol accuracy skill?
Can I use my pistoleer specials with it?
What is the AR rating on the gun?
What would be around average stats on a decent, master weaponsmith made, launcher?
I am a pistoleer and looking at possibly picking up commando for the launcher certification.
Ahh, ok.
I want tomakea quick commentconcerningPistoleers. I dont think the "Launcher Pistol" will be the "best pistol." I think the best master pistoleer weapon will outshine the LP. The LP is a "quick fix" to combat the following problem:
Our prereqs, Marksman and Brawler have no "Heavy Weapons" Accuracy. Accuracy is determined by skills and not by the weapon. So, while Pistoleers start their elite profession with +70 to Pistol Accuracy, and then climb slowly to +105 (excluding BH), Commandos start using their Heavy Weapons with +0 Accuracy.
It climbs quickly however, with +20 and +15 boosts (relative to the +5 and +10 in elite Pistoleers). Naturally, a problem occurs. We cant hit jack with our heavy weapons at first. Compound that with the problem that each weapon has its own Accuracy (Heavy Acid, Flamethrower, ect), and you can see where Commandos have a problem hitting stuff at first (until the +15s catch up with the +5s).
To fix the problem, they added in the "Launcher Pistol." It takes advantage of our previous prereqs (namely novice pistol branch), so we can still kill stuff. It gives us HW exp though, so that we can get our launcher up to the proper accuracy (and speed, ect..using accuracy for an example because its the most obvious).
What I suspect is that every commando will use the Launcher Pistol to get up Flamethrower, and then switch exclusively to Flamethrowers (the max accuracy of FT caps at 80 to 105 of the max accuracy of a pistoleer).
I believe the design goal is to have Launcher Pistols operate at a lower percentage of dps, say 80% of our Heavy Weapons. The trade off for the increased damage of the HW specials is in the inability to hit while moving (no + bonus while moving on any HW).
Commando weapons are situational, and the Launcher Pistol is the "go to weapon," but only for a while.
When you dont have the HW maxxed, it probably operates at 50% or less of your Laucher Pistol, when you have HW maxxed, in the right situation, it probably does much more than 120%. The weapons are designed around various situations, but once all HW are maxxed, there will only rarely be a situation where Laucher Pistol is better than ALL HWs. Understand?
Example:
There are three situations, A, B, and C. There is no situation D. Every combat situation fits within A, B or C.
In situation A, Flamethrowers are the best...we will call this damage 100%. Launcher Pistols are worse than FTs, but better than any other HW.
In situation B, Acid Rifles are the best. Launcher pistols are worse than Acid Rifles but better than all other HW.
In situaion C, the Rocket Launher is best. Launcher pistols are worse than RL, but better than any HW.
Once Maxxed, a Commando will not use the Launcher Pistol any more, because there will be a HW for almost all situations. The problem is "jumpstarting" the weapon, since a flamethrower may suck in other situations.
The launcher pistol is a fix to a problematic aspect of the class. We will never be pistoleers, the launcher pistol will eventually not be our "goto" weapon. We will be using HW exclusively once maxxed. Mark my word.
Thepath to being a commando will be: Do prereqs. Use pistols to get Commando 1. Gain Master Pistoleer, use Launcher Pistol to get Flamethrower. Use Flamethrower situational, use LP the rest. Gain Acid, Use Flamethrower and Acid situational, use Launcherpistol the rest. Gain all Commando skills, decertify in Master Pistoleer.
thoughts?
How are you going to get master in pistoleer? Are you going to use a different weapon? I would think you are better off using whatever skills you already have in pistol with the launcher pistol to get HW experience.
Or are the pistoleer's special attacks so uber that you are better off going up that line before bothering to train commando?
I am sorry, the above is a typo, "get Master Pistoleer" should be "get elite Pistoleer" as in, use the pistol exp that you saved up from gaining the 40k combat to buy elite pistoleer so that you can kill more with LP.
Although, I may add, Master Pistoleers are pretty tough. It may actually be the same to go that route and then HW exp.
For PvP, which i am biased, id pick up Master Pistoleer first, but i digress.
I think they are Gonna Rework all the Armor ratings...Some of them are Flat out bugged, and Other Make no sence whatsoever....Examples:
t21 rifle should be(and used to be)ar2, but Is 0 right now.
Tusken rifle...same thing.
Launcher pistol Fires a Small Tactical Warhead at the target..but has an apparent Ar0.
Heavyweapons have been DEV stated to have High Aromr ratings...But from Every thing i have seen they are still0's.
Just wait a week or two for them to Put in the Armor rating in the item description ![]()
Also, if your going for the Ultimate Pistol user, it is Master Pistoleer+Bounty hunter Pistol line...But like ya said, you can't do that and Keep medic or certainly TKS......ECT ![]()
The AR rating on it is 2 I believe (same as the DX2)
Currently, it gives Pistol XP, however, they are changing it to give Heavy Weapons XP.
Yes, you can use Pistol Specails with it.
However, damage wise, I do not believe it is any better than a DX2. I have a FWG5 that does a good deal more damage (at least, to Armor 0 stuff) than my Launcher Pistol.
So, gotta ask yourself if the pre-reqs are worth the pistol.
Are they? Your call. That's alot of points for just a pistol however.
ickhor1 wrote:
Do they work off pistol speed / pistol accuracy skill?
Yes. My master pistoleer (novice commando) is amazingly fast and accurate.
ickhor1 wrote:
Can I use my pistoleer specials with it?
Yes. You can do it all, pistol whip, ranged knockdown, DOT, etc.
ickhor1 wrote:
What is the AR rating on the gun?
I heard it was 2 but not sure, Im at work.
ickhor1 wrote:
What would be around average stats on a decent, master weaponsmith made, launcher?
Dunno about average but I got sliced one that is like 53 -253 damage and 3.3 speed. It can kick butt.
Just curious;
If you were a master pistoleer, would taking the BH pistol line be better than takingnovice commando?You cant do both (too many prereqs), so which one do you think would be better?
I guess a lot has to do with how much better Launcher Pistols will eventually be.