Commando Archive

Thread: An Interesting Idea with Armor

TalBereth
Thu Aug 07, 2003 1:10 pm
#1

Dunno if its synergy or something, but I was just thinking the same thing in-game - I think it'd work for several reasons:


It could be class-defining, as cheaper perks and slicing are to Smugglers etc etc..


Commando isn't the easiest class to get into, so as long as its spread over a whole tree, like a skill, perhaps not even any at Novice, then it'd be great, perhaps a 20-40% reduction at the master level, split evenly over the two - both special attack reductions and regen rates.


Not like it'd happen - but I agree that as the only true 'soldier' class - the others are specialists in a specific weapon - that something to do with armour makes sense for commandos.





Gah'r'Lhyyr Rogan

Rifleman / Commando
Shinobi Order - Valcyn Server
Warlock_The_Darkone
Thu Aug 07, 2003 1:16 pm
#2

Sounds like a perk that would be nice since we don't get defence bounes!



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Omega47
Thu Aug 07, 2003 1:39 pm
#3

What about commando wookiees?



Rayyask

TalBereth
Thu Aug 07, 2003 1:40 pm
#4

Poor commando wookies - wait they still have the most stat points in the game and can boost their regens nice and high..





Gah'r'Lhyyr Rogan

Rifleman / Commando
Shinobi Order - Valcyn Server
Omega47
Thu Aug 07, 2003 1:45 pm
#5

Regen doesn't help much in battle, just shortens downtime. IMO, they didn't give wookiee's enough pool points to compensate for not being able to wear armor. Maybe we need a natural armor rating of one or something.



Rayyask

Maabus1999
Thu Aug 07, 2003 1:47 pm
#6

Yeah, wookies get the shaft on armor...but that applies outside Commando and to the whole game. However, wookies do get other weapons like the bowcaster which others can't use, so its just how the game unfortunately works. Maybe the perk on effectiveness can apply to deflectors (but that makes almost no sense as its a shield) since I believe wookies can wear one of those.


Just the con of the race:/


-Maabus-


Bloodfin Artilleryman




Life is Tough. Life is tougher if you are stupid.
Mister_Heavy
Thu Aug 07, 2003 2:11 pm
#7

They could do this with certs. An armor cert would be like special training with that kind of armor, allowing you to greatly reduce the penalties associalted with that type of armor. Bone cert at novice, composite at master, and sprinkle the rest around. Sounds like something the Devs should have done in the first place.



Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
HiyaEiseiKaishi
Thu Aug 07, 2003 4:10 pm
#8

I like it! 'Specially since we don't have any defensive bonsus would be nice even if we do get them, hehe.



Hiya Eisei Kai'shi Clan Kryshi


Commando in Training


"Quality may be better then quantity, but quantity has a quality all it’s own."

Maabus1999
Fri Aug 08, 2003 12:33 am
#9

Hey, why most likely this idea may be considered unbalancing by some, I was just thinking as a master of warfare, maybe it would be a cool perk of the commando class to wear armor more efficently. Maybe add a new modifier that lowers the encumberance of the armor naturally, or even increase its overall defensive effectiveness (slightly) at higher levels. I mean, it sorta makes sense, as we are supposed to be the heavy soldiers with heavy weapons, why not be better at using armor since it fits the best with our role? Any thoughts on this?


On a side note, I would rather have everything fixed before they added new perks to our class.


-Maabus-


Bloodfin Artilleryman




Life is Tough. Life is tougher if you are stupid.
Riddler
Fri Aug 08, 2003 12:38 am
#10

It would be nice that we would get a modifier that would offset the penalty of using specials with armor on.
boycejason
Fri Aug 08, 2003 6:04 am
#11

Being a wookie I have to disagree with the whole armor perk idea. Simply because no other class has an ability that cannot be used by everyone.
boycejason
Fri Aug 08, 2003 6:07 am
#12

To further my post...


Maybe we (as commandos) could just have some defensive mods. I kinda like the arnold swartzenegger commando idea. We can dodge bullets! And even say cheesy line lol


BUT we also must realize that the commando (at least in game right now) is all about offensive power. We blow stuff up!


But dodging bullet would rock. And we already have unarmed toughness due to unarmed master requirements so that covers that aspect. Throw the dodge ability in the field tactics tree.



Kickin

Kensar
Fri Aug 08, 2003 6:10 am
#13

i like the idea alot. Garibaldi_di_Alia you should atleast suggest it as an idea to the devs. we def need more defense. i also think they should compress alot of the various skill mods into 2 mods (hw accuracy and hw spd). we also need def skill mods (def vs. x and melee/ranged def). i also like the idea of adding a repeater as a main commando weapon.



Kensar Apaki - Bloodfin
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