Commando Archive
Thread: Why do so many of you commandos want to have our own special pistol skills?
Why do you guys think we need some special pistol moves? I have read about 50 different takes on what the Commando tree should look like and alot of people out there think we should have this just one question, why? Why do we need this? Because the Devs want the launcher pistol to be our main weapon? Well if we complain that we should get special moves with our pistol then that will just cement the devs idea that the launcher should be a Commando's main weapon, but im fairly certain that 99% of Commandos dont want that they want the farthest thing from that. Im pretty sure we all want the Acid rifle and the flamer as our mains with the launcher pistol just as a backup/showoff weapon ( no matter how many times i do it i love running around the newb area and hereing the wows and the what the F.... was that! )
So basicly what im getting at is if we ask for pistol specials then the launcher pistol will become our main so please guys dont ask for this, just because the launcher is getting quick fixed as our mains doesnt mean we need to take that and just bend over by asking for skills to go along with it.
Personally i think the tree is fine cept we need more defence melee/range and specials and they need to just add the acid rifle into the flamer tree call the tree something else like i dont know heavy weapons and with the freed up tree add in heavy repeaters. I mean come on we need them, they were everywhere in the movies and they just decided to leave them out of the game.
Well thats just my 2 credits
Not as Elite as Bounty Hunter, but nonetheless.
Master Bounty Hunter has 33 skill points free.
Master Commando has 77 skill points free.
Master Pistoleer has 152.
So if it takes SO MUCH for us to become masters, exactly why must we use any of our precious free points to do another profession so
we can have knockdown (which all classes have)
or actually do damage (which all other classes have)
or have some defensive bonuses (which all other classes have)
Shall I go on?
That's pretty much why. We have some exclusive weapons which should have exclusive moves.
Since we cap at Master Marksman, and get only the Launcher Pistol to advance in pistol use, we have the same capacity with that pistol at Master COmmando as we do at Novice Commando. We don't get better.
However, it looks like SoE is making the Launcher Pistol our nightly weapon.
A Master Dancer that take Novice Pistoleer gets a specialist weapon, too, and with a few boxes, can match the bonuses we get for the Master Marksman box. One more box, and they're inherent skill (accuracy, Speed, etc) is greater than ours. Additionally, they gain weapon moves at the same time, so there they get better too. So maybe the Dancer gets Bodyshot 3 for improved special damage, or whatever.
Anyway, if this class can't wipe the floor with a Master Dancer, I'm bailing fast. A BH can do it, so I better be able to do it.
After all... I can't Dance. (Go, funky white boy! Go! I mean leave. Out the door. You're embarrassing yourself!)
Yeah, that's the problem I have with the current skill lines. A flamethrower and an acid rifle to me *don't* seem Star Wars.
I don't ever remember a commando in either side using them. Snowtroopers use the set-up heavy repeating blasters. The other ST's use light-repeaters. On the other side, the rebels used the same kinds. You ever seen a flamethrower in any of the movies? I don't recall it.
Personally, the entire profession needs to be entirely re-done with Star Wars in mind. Otherwise, it's kinda a crapshoot on what to do.
Yes, we suck. We suck horribly, blah blah. I've read it too many times to get disheartened. Things'll change, hopefully for the better. And yes, give us a good BLASTER weapon that's our primary like all the other classes have. And let our rocket-cannon, whatever be our secondary.
Give us Heavy Rifle. Heavy Carbine. Heavy Pistol. And some secondary big-guns for staitonary targets.
Scrap the Flamethrower and the Acid Rifle. Cause, they just don't fit much if at all, IMO.
Do they feel Star Wars-y to you?
Not to me.
Commando is an eliete profession. Who says Bounty Hunters should be any better.
What is a commando?
I don't know how many of you are from the US but you can relate the word commando to SEALs and Green Berets. Who are usually refered to as the tuffest guys out there. Of course many will argue British SAS are better and blah blah. But they're all commandos. In all reality Commandos are Bounty Hunters as well as warriors. Who do we send after the men on our most wanted lists? Who goes in first and comes out last?
Take away some more skill points if they like but commandos should be just as elite as the most elite profession out there.
I don't even want to get into the sucky damage that flame throwers do and launcer pistols don't even do as much damage per speed of the pistols a Pistol Specialist is qualified for and Commados already have that plus have worked their butts of for combat experince which is some of the hardest experince to get in the game.
I'm with you on the heavy repeaters. They'd have to have the highest speeds and very high damage but extreme accuracy penalties.
Come on devs, I konw you're not reading these but Throw us a bone here!
They "fixed" missons on Doth that were giving 9k to kill some Baz Nitch nest (yellow) creatures. Just went up to nest and wack it and who cares if you die just clone but they've turned them red now so we can't get money... but have they bothered to doctor up the commando skills yet NO. How sucky?
Just face it the devs are computer nerds and suck at military terms.
Commando in this game = heavy support.
Commando in real life is something totally different.
I belive Commandos in this game is supposed to be the guy/girl with the BFG and armor filling the air with bullets/ beams/ etc etc
Well the truth is far from it.
"I don't know how many of you are from the US but you can relate the word commando to SEALs and Green Berets. Who are usually refered to as the tuffest guys out there. Of course many will argue British SAS are better and blah blah. But they're all commandos."
Yep, you have this right.
Commandos are THE absolute best at combat. Close Quarters, long range, REALLY long range.
But this is SWG. Commandos area "part time" profession.
Acacius wrote:
In fairness, Jango does use a flamethrower in AotC.
Thats not his weapon, thats his armor. So if we are basing this on the movies anyone should be able to have a flamethrower if they have the right armor. Next time I see a BH witout comp or mand armor on Iand using Torso Shot Im gonna give them a ticket for not following the movie script.
I could not agree with AJ Lori More /clap
They need to fix our real commando weaps, those weapons are the reason i want to become a commando,if i wanted Pistol moves i would be a pistoleer.
SOB
Chilastra