Commando Archive

Thread: Decision Time... (Long)

Drist
Sat Aug 09, 2003 10:55 am
#1

Well I've been a Commando for four weeks now. I have no boxes in Commando. I could fill in Field Tactics but why bother at this point. I have 43 HW exp period. My friends have all passed me and I can't group with them unless they let me shoot a while because the exp I get is so low. I decided thats cool I want to be a Smuggler as well anyway so I went thru all that and got the Slice and Spice line and a few moves to go with it...That was 3 weeks ago... Here we are today..


I now meet the requirements of Novice BH minus 3k Combat exp. I am at the point to where I have to decide what to start dropping. I'm seriously thinking of jumping ship as I can't take the mess Commandos are in anymore. I've tried to wait it out and with each passing week I hope to see a patch to at the least fix our weapon certs. I see all kinds of new things being introduced and hotfixed everyday while we remain broke. I don't have access to a Flamethrower on our server but have several launcher pistols which while cool just don't cut it. The wow factor wears off quick when you can't see whats going on while shooting.


I'm torn to drop Commando as it could be so awesome and worthwhile. I don't think I can wait months for the fixes to come and the next patch really doesn't address a lot of the issues we are having. Not only that they should have hotfixed those in already which really upsets me. So while they are adding new classes us Commandoes contiue to suffer.Least we will have players cities right? *rolls eyes*


Anyways I'm going to try my best to keep Commando and see this new patch. Thats all I'm going to waist my time which is way to much as is on Commandos. For those of you going to brave it out I /salute you. You guys have my upmost respect when one day we do kick ass. As for me if nothing changes I suppose I will move on and revisit Commando one day when they work. At this rate it will be a while we arn't even functioning. SWG has really bummed me out about this issue and they have lost a lot of my respect as far as customer service is concerned.


I'm frustrated and apologize for the rant guys. It's not my style to rant but I've never been so pissed to be honest. Thanks for listening and I'll hold on to what little hope their is for a bit longer.


Dristen - Smuggler/Commando Gimpy Paralope Killer

Nytewaulker
Sat Aug 09, 2003 10:58 am
#2

Im in the same boat buddy... Im leaning torwards dropping the class if nothing gets changed in the next two weeks... this is TOTAL BS



-Tzo Tarinik, Tarquinas
-=Efoshe Veze (The Ithorian Bad-Arse), Test Center
ZelerianIA
Sat Aug 09, 2003 11:15 am
#3

I just became a commando, and it is I who /salute you for enduring this piece of **edit** class for 4 weeks.



--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
TalonTrueFlight
Sat Aug 09, 2003 11:15 am
#4

Heh, I finally found a way to make hvy xp killing Baz lairs because they can't dodge my pos flamethrower, and that gets nerfed as well. Seems they want commando to remain broken.
eastmaster
Sat Aug 09, 2003 1:20 pm
#5

well we're working on what a month and a half now game wise. i have flame 2(dont ask) and i can say, its worse than novice. i hit as often as i did at novice, but what blows is that my specia,s eat 15seconds a piece, and the dmg isnt any better nor is the accuracy....in short, the devs must have no idea how to fix us or they are intentionally leaving us broken.


just look at EQ, i was talking to a 4 year vet last night at work, and he was telling me how for the last expansion, the final encounter was intentionally gated so they could spend 3 months fixing it. gotta love SOE's quality rushed products

Kaii
Sat Aug 09, 2003 2:06 pm
#6

I could level up commando as well... but the combat xp could go to BH later, so why should I bother if it isn't getting fixed? I also do about 1500 a hit with a 2h sword as just a novice heavy swordsman, unless the commando can deliver the same amount of damage or some GREAT perks then i'm dropping it. on Bria, even novice marksman laugh at commandos, I can be beaten by the newest of players. They should stop trying to talk about balance and make commando what it was supposed to be.

Akkurscid
Sun Aug 10, 2003 2:16 am
#7

Same here.

A few weeks at Commando and I see no reason to spend 2/3 of my skill points to use "Flashy" but very low end damage. My FGW5 is better than my LP, my flamethrower is a joke. I could do alot with Smuggler and Pistoleer. I could drop Master Marksman and Rifle and Carbine.

I could go Bounty Hunter. I could go Squad Leader/Pistoleer, which could be alot of fun in groups. A guy in my PA is a Pistoleer/Medic. He is "very" tough, much more of a "one man army" than any Commando could ever be.
moghir
Sun Aug 10, 2003 4:18 am
#8

This is BS!!


How long does it take to fix our profession in their code?? change some values on weapons, fix a certification and double the accuracy mods... ? If their code isn't a total mess this would be done in 20 minutes max and would help ALOT.


I'm starting to believe SOE are a bunch of unprofessionnal incompetent idiots. Why the hell are we paying 15$ a month?? geez




// mog
NeoXyphus
Sun Aug 10, 2003 4:31 am
#9

Kind of a double-edged sword tho.

They will fix the least played classes last. So with everyone moving to greener pastures, the only thing commandos have to look forward to in the next few months is well, nothing.

I went BH, thou that class still has issues, I am loving it. I wanted to stay commando, but you know what? This is a game, and I want to have fun. Playing a broken class is not fun, so I moved on.

I'm a combat oriented class, have more requirements than any of the pure combat classes, yet I do the least damage, am the least useful, and least versatile.

This class is a joke, and will remain so for a very long time.



Dark Jedi Knight
Imperial Pilot Ace, Storm Squadron
Eclipse
C-3Poo
Sun Aug 10, 2003 4:52 am
#10

I must say I agree with everyone commenting that this is B/S, and **edit** are we paying to play for, this is beta4 face it peeps/devs, its inhuman for SOE to be charging us to play, when IF they are fixing anything, it is because of us players sending /bugs or mail to techs. Like aforementioned, this is an unfinished product, not even close to release quality and SOE needs to realize this, and accept the error of their ways. I mean, if say, even 2 weeks after this post, things with, not just commando, but every elite proff was fixed, I'll gracefully retract this statement, and say I am sorry, but I can't see it, I think all those playing the game currently, should be awarded say, 1 free month for every 3 month subsciption, 2 for 6, and so on like that, might not fix everyones issues with game, but it would be a small payback, when i began, i decided to master marksman/scout in order to obtain BH, I did so, llc and investigation SUCK, i could've even stuck with it, if my marks weren't a ridiculous distance away, making it not worth the trip for pay and time spent. Commando sounded really cool, grenades, flamethrower, ACID RIFLES, holy smokes so i get novice commando. I failed to realize beforehand, that the ideal range on all these weaons were broken. So, up to this point, I have wasted 80K combat xp on obtaining these 2 elite proffessions, and a couple days on each just trying them out. I would even have stuck with commando, if my launcher pistol, WHICH I couldn't be certified to use BEFORE I obtained commando, as i believed it was a heavy weapon. First time I had used, or seen, killed sum stormtroopers outside of mos espa, WOW me and my squill pwned a mob of 5 or 6 troopers and a general, kickarse, to my unfortunate surprise, yay, a few K pistol xp, THAT I DON'T NEED!!**edit** do i want pistol xp for as a commando? This puzzles me greatly, I could have stuck with commando using this pistol and grenades, if only It would give me Heavywep xp, seeing as how i was lucky to get 500 xp on a mob that my TK friend was getting as much as 3K on MELEE, come on, i'm blastin the hell outta this guy with a flamethrower, how in the blue funk is a TK doin more dmg than me with a vibro knuckler, not to knock TK, it is a great proff and I plan on trying it out sumtime (currently going to try out pikeman, hope its not broken too, but feel i will find sum fault with it). I think devs need to get to work on these issues, or maybe hire sum people to help 'em out, if I knew next to anything about it, i'd be happy to help for nothing, but anyway, u guys need to start answering /bugs and giving us sum feedback on sum of these issues, its very frustrating when we are paying to play a game as unfinished as this, friends from beta3 have told me it is basically the same thing. And people wonder why everyone and their mother isa CH, u pretty much have to be in order to kill sum of the funner/tuffer mobs to hunt, seeing as how probots suck (hope this gets fixed as well, if not, bad idea to EVER be a DE). Well thanx for reading this if u have, just needed to vent sum frustration while server was down, no hard feelings devs, just please let us know whats going on, purty pleez? I assure u it would calm sum of us down and you'd get a lot less flam on boards


Chewme


novice pikeman


Chillastra




Nugga Nugga Nooch
Camilyn
Sun Aug 10, 2003 5:29 am
#11






eastmaster wrote:

well we're working on what a month and a half now game wise. i have flame 2(dont ask) and i can say, its worse than novice. i hit as often as i did at novice, but what blows is that my specia,s eat 15seconds a piece, and the dmg isnt any better nor is the accuracy....in short, the devs must have no idea how to fix us or they are intentionally leaving us broken.


just look at EQ, i was talking to a 4 year vet last night at work, and he was telling me how for the last expansion, the final encounter was intentionally gated so they could spend 3 months fixing it. gotta love SOE's quality rushed products






I seriously think you hit on something there Eastmaster. Think about it, the DELIBERATEremoval of resources for making Commando weapons, effectively gating the entire class while they take their time to fix it.


The only problem is that while weapons are extremely hard to get, its not impossible. So they placate those with weapons with words of a fix. I really dont think that they care atm, and I dont really think that they will truly fix the class anytime soon. I can confidently say that commando as a population is the lowest of any class. What do they care what a few hundred people say so long as the other thousands are happy and paying? So what if they respec to other classes? Have to remember, to Sony this isnt a game played for enjoyment or recreation, Its a Investment, a money-making endeavor. They dont care how many dissident voices there are so long as the number isnt significant. If there were, say a close to a thousand commandos per server, then we would carry some weight and thus our promised fixes would have come long ago.


But, Commandos are the Red headed stepchildren of SWG. The other classes dont care if they fix it or not, they are not the ones who would threaten to leave SWG if its not fixed. Its easy to see actually, Look at the classes directly related to the movie releases and those are the ones that will be in higher demand and thus get the most attention by the devs. <insert BH, CH, Smuggler, Dancers etc> Not to mention when they bring out the space expansion and everyone will be flying a X,Y-Wing or a Tie Fighter/bomber.


Whats the point of this post? Nothing really lol, just tying up time during the downtime. Back to Flamethrowering something green for my exp now...




Dragonelle, The gimpest class in the Galaxy, Ahazi

" It's better to keep your mouth shut and let people think you're an idiot, then to open it and remove all doubt"
moghir
Sun Aug 10, 2003 5:42 am
#12

I think you are right camilyn, this game is not made for the player's enjoyment, but to make money. And maybe this is why SOE is so much criticised.


They don't care about fixing stuff, they rather implement player towns and stuff to be more competitive with other MMOGs. The whole dev team'sgoal is not to make a good game, but a game that brings as much money as possible.




// mog
Frostz
Sun Aug 10, 2003 8:41 am
#13

Of course the game was made to make money. That statement has nothing to do with anything. If people play and they make money then they have done their job as a business. People who say "This was made to make money" are just stating the obvious. Coke was made to make money, not for your enjoyment. The Pizza was made to make money, not for you to enjoy. You know that T.V. you might be looking at, money. Your computer, money.



Once I enjoyed this game. Now I find myself coming back to it even though it is not what it once was. True massocist behavior.
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