Commando Archive

Thread: COMMANDO or Pistoleer who can sometimes do Fancy stuff?

LukeHalcyon
Sat Aug 09, 2003 1:58 pm
#1

I've been keeping uptodate with this forum, and reading posts for quite a while, butas of yet I haven't posted anything but now I know the situation a bit better I want to say something:


When I heard of SW:G I knew I wanted to be some kind of Rebel Combatant, I read through my possibilites and the one that stood out was Commando (going off names only).


When I started playing, the first thing I did was to look at the Commando tree, and thought hey this looks cool. So I set off getting my Marksman Tree skilled, and during the mean time working on Unarmed. After a while I realized the commando tree wasn't working properly but I thought once I get there it will be. So I continued to play and eventually got to Master Marksman, I then decided to take up Rifleman as the idea of having Sniper Skills appealed to me. During this time I still hear that Commando is still not fixed. So I play some more which leads me to here. I'm on the brink of novice Commando but I'm not sure if this is for me.


I'd love to be the guy in the group to pull out a Rocket Launcher or throw grenades or even use a Flamethrower, but this unfortuneatly doesn't seem to be the way it's going to go.


To me it looks like I'm going to be a Pistoleer with a fancy pistol that will use Pistol moves... but guess what, I won't be able to get better pistol moves using this fancy pistol, for that I need to change to a "Standard Pistol" and earn Pistol XP, then take advantage of my new abilites with theFancy Pistol and earn Heavy Weapons XP.


Is this logical to anyone?


Well not me.... I suggest that the CommandoProfession keeps 2 of it's current tree, the Flamethrower and Field Tactics.


-Flamethrower is progressed by earning FlameThrower XP (surprisingly given when using the Flamethrower) the skills granted should be improved Flamethrowing mods and specials.


-Field Tactics is progressed by earning Combat XP andimproves the general combat skill mods, such as Aiming, Ranged and Melee Defense etc.


The other two Trees I reckon that should make up Commando are Heavy Weapons and Standard Weapons.


-Heavy Weapons is progressed by earning Heavy Weapons XP and gives better mods and certifications to using Rocket Launchers, Grenades, Particle Cannons etc. (perhaps also granting specials to use for certain Heavy Weapons such as Rocket Launcher)


-Standard Weapons is progressed by earning Combat XP, this however is more complicated then the others, I think for this tree it should take advantage of your prior training with Marksman Weapons, and there should be 3 Certs granted at Novice Commando: Launcher Pistol, Acid Rifle and some type of Carbine, all 3 of these weapons should grant their respective XP e.g. Launcher gives Pistol XP and should use the specials for their type of weapon. But they should be able to choose which they specialise in so that Commando's aren't just glorified Pistoleers.


Although you may think this makes us Glorified Pistoleers/Riflemen/Carbineers and forces us to take up a Weapon Specialist, you would be right, but I think it creates the right balance between having theabilites to use Great Weapons e.g. RL, Flameretc. and also making a primary weapon as something more suited to average combat.


This will force you to become a total combatant, and it might not work for some people but what exactly is a Commando if not an all-out Killer?


Thanx for reading this, I hope it's productive and sparks other insight...

Kaii
Sat Aug 09, 2003 2:10 pm
#2

I suggest if you are the brink of commando to just save your combat xp and go to BH. At least BH works.
LukeHalcyon
Sat Aug 09, 2003 2:10 pm
#3

One other thing, I would like to thankGaribaldi di Aliafor all his hard work for all us Commandos.


Thanx man

LukeHalcyon
Sat Aug 09, 2003 2:13 pm
#4

Well that's the problem I don't wanna be another of these people who go round Spamming Knockdown...


There are too many BH's as it is and it will just turn Star Wars Galaxies into Bounty Hunter Wars Galaxies as far as combat is concerned.

Vinter79
Sat Aug 09, 2003 3:21 pm
#5

Does it matter? Its already StarWars-Pokemon :the bounty hunter edition.



Look around, I might be behind you.
LukeHalcyon
Sun Aug 10, 2003 4:13 am
#6

Oh well, I guess I'm just stuck being a Rifleman until the devs do something about this.

TelekFragger
Sun Aug 10, 2003 4:35 am
#7

Why does everyone want to remove the acid rifle? We havent even had a chance to use it yet
Akkurscid
Sun Aug 10, 2003 4:50 am
#8

Because it will suck and do less damage then a 43 skill points spent, tangel gun weilding, Pistoleer/Image Designer
LukeHalcyon
Mon Aug 11, 2003 1:16 am
#9

If you look I didn't actually say remove the Acid Rifle. After the big patch I reckon Commando will be alot better, but there will still be one major problem that will bug me, the fact that if you wanna be the best you can be you hafta also be pistoleer.


I think if they do that there should 3 types of Launcher, a pistol, rifle and carbine. So you at least have some choice on the profession that will supposrt commando.

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