Commando Archive

Thread: A little news from the Test Center

Oikaleek
Sun Aug 10, 2003 11:06 am
#1

The Launcher pistol does indeed grant HW xp...but no longer grants Pistol Xp...you can use pistol specials, but it makes it increasingly difficult to obtain the really good specials and move up both trees (pistoleer and commando) effectively...maybe they want commando's to progress slowly....wish they had done that to CH and BH....


oh well

Riddler
Sun Aug 10, 2003 3:04 pm
#2

I really hope they have a total plan with the Launcher Pistol and it goes like this:


1st patch


1.Change Launcher Pistol exp to Heavy Weapon exp


2. Allow Pistol specials(since we have no current LP moves in the commando tree)


2nd patch(hot fix)


3.Add LP moves and mods in the Heavy Weapon support line




I just cant believe they would make our "main weapon" depend only on Pistoleer or Master Marksman specials.

Main-Wan_Yeh
Sun Aug 10, 2003 8:10 pm
#3

2. Allow Pistol specials(since we have no current LP moves in the commando tree)



You already can use ALL pistoleer sp attacks and Marksmen pistol sp attacks. Lets not get greedy now.



Note: exception is Overcharge shot. might be more...




Professions Mastered
-Marksman -Commando -Pistoleer -Artisan -Teras Kasi Artist -Brawler- Weapon Smith -Scout-Swordsman-

(\--/) (Meww! )
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'-.O.-'
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Master Weapon Smith Vendor: Naboo, New Dawn City, New Dawn Mall [1804, 5595]
Ivoni
Sun Aug 10, 2003 8:14 pm
#4

No. We WANT unique specials like everyone else.

We don't want to HAVE to train another profession just to have the ability to do Damage and knockdown.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Akkurscid
Sun Aug 10, 2003 11:02 pm
#5

Yeah, Main-Wan_Yeh, I think you missunderstand. I want to lose pistoleer, and pick up medic or entertainer or chef or something different.

I don't want to spend all my skill points just to be a pistoleer with "flashy explosions" following my pistol fire. That's absurd.

Commandos want their own specials, like the bounty hunter has or the smuggler has. We don't want to have to be commando/pistoleer just to do the same damage per second as a regular pistoleer.
The_Chill
Sun Aug 10, 2003 11:12 pm
#6

does the flamethrower work? i want to burninate the peasents...and the country side, with some occasional straw roof cottages...but i cant cause iam missing at a rate of fire slower than my thinking rate!

Riddler
Mon Aug 11, 2003 9:30 am
#7

You already can use ALL pistoleer sp attacks and Marksmen pistol sp attacks. Lets not get greedy now.




You misunderstood me and I didnt explain it well. I know we can use them now but I meant for them to "ALLOW" us until the "hot fix" of adding Launcher Pistol moves of our own into our existing. I understand fully that we DO NOT want to depend on pistoleer moves at all.

boycejason
Mon Aug 11, 2003 9:59 am
#8

Thats a great idea! Truly make it a heavy weapon and remove the pistol specials.And grant specials INSIDE the commando tree under the heavy weapons support discipline.


What would be good abilities? Here are some ideas:


- Covering Fire : In a heated fire fight, sometimes the better part of valor is to flee. With this ability it could do an effect similar to knockdown.Maybe delay their attack... lose lock etc. Make it area effect / cone.


-Diversion : you shoot a creep / npc and it does less damage then normal BUT any hostiles in a small area flock to the creature to investigate. Good to follow up with grenade toss / flamer / etc


-Run & Gun : Oops the alarm's been trapped. Gotta get outta there quick! This could be an ability or a skill. Using it allows you negate or greatly lower ranged penalties while your using the launcher pistol while running.


- Precision Strike : allow a commando to cause a target to be confused/stunned.


Anyways the point is the LP should be a heavy weapon. I can understand giving us pistol specials now cuz its an interim measure t help appeasr some of the commando's problems getting heavy weapon xp. Eventually though it should be a heavy weapon.

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