Commando Archive

Thread: We got a Microscopic piece of the pie!

Crashcart
Thu Aug 14, 2003 7:30 pm
#1

I posted this elsewhere....


The damages may have been increased but it is not nearly enough...


The launcher pistol is pretty good...Does massive amounts of blastdamage in a short enough time... Downfall is that it has NO armor piercing... Take a look at a bounty hunter's scatter pistol which does acid damage and has light armor piercing (not to mention the other pistols which have armor piercing and still outdamage this weapon).


Theflamethrower does decent damage with a special and catches the target on fire... This is fairly useful except for the fact other classes can do the same thing 5x faster.


The acid rifle special is a joke right? It shoots a spray of acid that does direct damage.. it targets a random ham bar, has no dot, and the refresh time is ridiculously high.. not to mention the fact you have to be in spitting range to use it. My stopping shot with the launcher pistol does twice the damage 5x faster.


Am I missing something here?


The Launcher doesn't compare to other pistols by any means. When fighting something with armor it is just about useless.


The flamethrower means well but falls very short.


The acid rifle is horrible!


I have yet to get my hands on anything but a particle beam cannon. This weapon has medium armor piercing and does decent enough damage. The only use I can see for this weapon is against heavy armor but even then it wouldn't be able to compete with weapons that are faster. When comparing damage over time the beam cannon would not compare.


I have yet to get my hands on a rocket launcher... This seems as though it will be the bread and butter of the commando. High damage and heavy armor piercing. The amount of resources needed for this weapon and the charges on it have made many weaponsmith refuse to do it. Hopefully I won't have to spend 5k faction points for a mediocre version of this weapon so I can test it.


Bottomline.. They threw us a crumb but is it enough?

Aalamyen
Thu Aug 14, 2003 8:32 pm
#2

this too, has yoda heard. That many weapons do more damage but still not enough for the delays :/



albino wookies > devs
Ivoni
Thu Aug 14, 2003 8:40 pm
#3

Read other posts. This is being fixed.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Crashcart
Thu Aug 14, 2003 11:01 pm
#4

I don't have time to rip through another 300 posts... what did I miss? and the "it will be fixed" is what we've been hearing since the beginning.
Neomoderate
Fri Aug 15, 2003 3:50 am
#5

oh shut up wiht yer patience... weve waited a month


now from the other posts it looks like we will wait another month to have these issues addressed


Yes we can now advance..


By using the launcher pistol we can gain heavy weapons xp at a rate that is lower but comparable to other players.


but even this fact is shadowed by something strange: Although we use the launcher pistol to advance.. we never get any better with it.. thus forcing a commando who wants to be better than a marksman with his pistol to take pistoleer...


Next we have what you get when you actually do finally make it into one of your skill trees. The specials and weapons were not fixed or tweaked at all insofar as I can tell.


After testing I have recorded the average damage on the acid rifles regular shot to be 200-280 this happens every 5 seconds.. that is 4.6 seconds slower than a comparable shot with a pistol.


Unacceptable.


Next I tested hte aacid rifles first special only to be even more dissapointed. The damage averages 400-590 to a single target.. at 16 meter max range and takes 14 seconds to allow another attack or weapon switch. If u hit for the max thats still 42 damage per second on the special .. ( which is touted by the devs as being " where commando weapons shine" ) 42 damage per second is 72 damage per second lower than an average spraystick rifle. thats nearly one third the damage of any good gun.. and half the damage of a decent one.


Next i tested Acid Cone ( the area of effect commando special with the acid rifle). This special again has a max range of 16 meters.. but the mobs seem to have to be within 2-3 meters of each other to be simultaniously affected. The effect is very weak as well. an average of 500-560 damage per hit.. low chance to hit multiple mobs ( given the density requitrement) and a horrible 14 second recharge/switch weapon rate. This special is literally a death sentence for anyone that uses it.


Next I noticed that the con system regarding the acid rifle has not been fixed. light blue cons easily kill a commando utilizing specials.. and cut through one tha tis not using specials like butter. the only salvation is to switch weapons or run. I thought light blue was not supposed to pose that much of a threat. A commando can take about 1/4 life off a light blue con before killed. since damage is soo woefully low.


Holo... recently you posted in the commando forums regarding some of these issues.. But I am afraid you left me with the impression that these fixes would take place in another months time. Is this implication correct? Is the only theing that was fiixed for my broken profession in hte patch the launcher pistol? Is all we recieved simply the ability to advance a useless class..? with weapons that are STILL COMPLETELY BROKEN?? whats the use for certification in a gun that matches a cdef rifle in damage output?


I commend you on your efforts to correspond the last few days with my fellow commandos... you made alot of people happy by spending your valuable time tlaking with us ... however another month to wait is rediculous... we have allready waited a mont hto play.. now we have to wait another month to see what out class will be like ? even a master commando hhas no clue since their ewepaons are so broken..I suggest you push this fix to the top of the heap.. talking only placates for so long.. and as far as i can tell advancing in a profession in which all yer specials and guns are useless or worse suicidal i not something that will satisfy the commandos i kow... not when they realize what they get for the hard work...... nothing.



Thank you if you read this... and bless you if u address the issues..


I paid ot play too..


Still broken.. jsut advanced far enough to see that ....

HaploRamirez
Fri Aug 15, 2003 5:54 am
#6

I suggest you take a leaf out of the book of the other 500 Commandos and be patient and stop reposting because like the rest of the patient crowd we read the first time and hate re reading old posts from people who didnt read the fact that we are getting a Major overhaul and some of us do understand the design process and that with all things they take time and that things will need to be tested and approved.


I also would like to see some of the things you put down, but, you seem to think that things can be just changed at the drop of a hat, I learned when I was young that things int he world didnt work that way.

HaploRamirez
Fri Aug 15, 2003 12:17 pm
#7

The one called Commando Stuff for you to look at by Holocron. That will show the details of the next lot of changes for the Commando.....Patience might work
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