Commando Archive
Thread: Well, My Whole Game is Pretty Screwed NOW. Commando is Tip of Iceberg
How funny is this.
If, like most gamers, you've diversified into some of the other combat classes while approaching Commando, consider this:
TK (Knock Downs are now pointless because of HAM costs)
Unarmed Brawler -- line is totally pointless because PLAYERS (yes, PLAYERS) insisted on removing Vibroknucklers from the tree, as if there was not enough trouble in the game advancing in the line.
Rifleman -- with 75% dam reduction PvP, even if you're doing mind dam you're gonna get incapped by Pistoleers, Carbineers and BH. Oh, and by the way, only Laser Rifle has an armor rating, which means that getting your certs in Rifleman are just as bad as Commando and maybe even worse.
But for PISTOLEERS -- oh, have a ball! Not only is the class working well, but the Devs actually are entertaining giving them DUAL GUNS or animation showing them twirl guns. Sweet Jesus. What color is the sky for SOE?
I guess we should just scrap all of the other classes and everyone should be a BH or Pistoleer. What a fun diverse world that would be, right?
So for those who say just wait until theyfix these and go play Bounty Hunter or Pistoleer, they need a severe attitude adjustment. Garibaldi said it best: you dont give someone else money every month so they can tell YOU what to play.
Thanks to the Launcher pistol giving HW XP i finally got Flame 4 and I am somewhat impressed by damage output...to a point.
To show just how gimped this class is...Flame 4 title is 'grenadeer'. Ok, not only is that name in the wrong tree, should be field tactics, they can not even spell the **edit** word right.
Damage output is laughable still, despite the so called increase to Commando moves as stated in patch notes. With flame single 2 skill i do anywhere from 230-1500 damage on critters and NPC's and the damage over time (DoT) creates 318 health wounds on PC's. I dueled a friend to play with it and at range (15mmaxwhich is a joke along with the downtime) I hit average 230's...when he came within melee i nailed him for 500+, with the 75% reduction in PvP this skill actually has some use, but you will be dead before they are...it's the DoT that will kill them or massively wound them, making them easier to kill.
Acid rifle is a joke as well right now. It looks like it's shooting some brown fecal matter at your target. I don't have any skills in the tree to gauge the specials but I assume they are no better then the flame ones. Friend of mine has acid stream 1 and did a huge 700 points *sarcasim* of damage, range still 15meters..can't remeber about downtime.
So, basically we are still gimped and will always be gimped seeing how devs say we are working properly, resources for our weapons are rare, mission payouts are a complete joke on the begineer planets, advance planets paying out 25K+ for some missions, good luck with those...aggro central and proverbal hangout for all red mobs in large quantities around your lair. Grouping is a little easier since we can actually do some damage and get HW xp with our pistol now. We are percieved by devs as versatile and not damage output players. No other class has every damage type in it's class, add that with part of the scout tree and you can effectively find the weaknesses of every mob and use a weapon that it's vulnerable too...oh joy! acid, blast, flame, energy, electricity, cold, kinetic...etc all various weapons in our arsenal...even if we do use a specific weapon a mob is weak against the speed output of a pistol with still do more dps then we could ever imagine.
title for acid 4 is ordance manufacturer... go figure
Neoz - TK Master / Flame 2 Acid 1 Commando
It's obivous no one took the time to check the commando changes.
So flame 1 only does a max of 1500pts? for a 12sec delay? when I can spam 3 body shot 2's and do over 2100 in about 7 secs?
Hey Garibaldi! Welcome back.
(bet you couldn't resist seeing how right you were). ![]()
Just don't understand any of this. I love rationale thought and common sense judgment. Use it every day. When things make sense, the world is a wonderful place.
Since yesterday post patch, I have been in a state of complete bewilderment. No matter which of my skills I try to use, they are gimped. List is above.
Ran around with a pal yesterday on Faction Missions. Watched him gallop along killing everything in sight with Stopping Shot like a kid in a candy store.
And I am sitting there with my trusty rifle and Novice Rifleman going putt putt. At least that was better than Unarmed. What a joke.
Most enjoyment was just watching him play so that I could see how well Pistoleer and BH work.
How incredibly frustrating. And I am only a casual gamer. Cannot imagine how powergamers are handling this.
Well it's flame 2 that does 1500 dmg...the DoT is crap. Flame 1 DoT does almost 1/3 of the initial damage, so an initial hit of 300 would do 100 damage each tick from the DoT. The DoT from flame 2 does roughly the same amount of damage as flame 1 (I need to play around with it on mobs more)...it justs last longer. They should realign the Flamethrower DoT's to that of the health shots.