Commando Archive

Thread: Devs, get it together

Jamis42
Thu Aug 14, 2003 10:44 pm
#1

Before you even concider trying to create mounts, vehicles and players cities, get the dollar signs out of your eyes for one minute and look at serious issues with Commando's that the people paying your salaries deserve to have solved. In almost two months after release you haven't been able to stabalize all of the classes to at least some level of playability. Up till our previous correspondant wrote that letter, I wasn't sure you even realized our profession was borked. Now I realize you just don't care. If you did, I would not be here posting on things that should of been fixed a long time ago. To address the '0' optimal range issue, last time I checked, even with flamethrowers, you don't stand on the person and shoot them with it. Flamethrowers are meant to be used from at least ten to fifteen meters, if that close. If this was the case in WWI and WWII, I am assuming they have perfected the flamethrower by this point in their civilization. Which means, being able to shoot from as long a distance as possible. As for rocket launchers being close range, take a look at those used currently. You don't see guys going up to the side of a tank, merely inches between the rocket and the tracks, then pulling the trigger. Your argument that the profession is as it should be when it is one of the hardest to attain is rediculous, simply put. Do you realize how ludicrous your statements are on the current state of Commandos? They don't make any sense taking into account the '0' ideal range comments made by me above and many others on different posts. Realism does matter in situations such as this.
Kelgry
Fri Aug 15, 2003 5:07 am
#2

I agree about the range issue and the Dev's response, i could not believe...


These where my thoughts when i first saw the Commando class and i didnt think they could be implemented with much variation. (Obviously not...)


No heavy weapon that i can imagine would be "extreme close range". In fact, they would require a minimum Safe Distance!!(or they damage you - thatmight be a drawback from using them)


2 meters or more i would think for the closest ranged weapon (Flame thrower). This would be to avoid lighting yourself up, obviously. It might have armor peircing of medium.


Acid Rifle, i would think similar to FT maybe 3 meters min to avoid splash. medium armor peircing.


Rocket Launcher, long range (like a rifle)and this ithought to be undisputed. This weapon would beeffective against vehicles, with heavy armor peircing perhaps, Slow firing but heavy damage.Not viable for useagainst small creatures really because of targeting issues.


OK thats what i thought, and how i would really like to see them used. i get the impression most other players would like it implemented that way too?



Ivoni
Fri Aug 15, 2003 5:44 am
#3

Being fixed on Test Server. So within the month this will be resolve.



Ivoni the Bunny Slayer
1st Master Commando on Intrepid (retired for jedi hunt)
1st Holocron - Master Ranger (done)
2nd Holocron - Master Squad Leader (done)
3rd Holocron - SILENT (100k wasted)
Jamis42
Fri Aug 15, 2003 4:52 pm
#4

Saw the stuff going into testing. Looks promising.
Beener
Fri Aug 15, 2003 5:05 pm
#5

could you guys point post the URL's? i can't seem to find em, i' didn't see it one the in testing notes


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