Commando Archive
Thread: Crucial things that need to be looked at
I mainly have two issues that dont seem to be addressed in this new thing on test.
The ham cost on grenades are a bit much. I can understand you dont want people flinging them like candy. Thats fine and I tend to agree with that. However grenades are not all that and a bowl of cornflakes. They have no secondary effect, their radius is fairly small and they pratically kill you on ham cost to use one. Also, the round time to throw them is a bit long already yet the devs want to raise the attack speed on them.
My suggestion is to put on a secondary effect like cryoban having a stun or slow, glop an acid dot etc. Either that or lower the ham costs to something more reasonable.
My other issue is the specials on our 2 weapons the flame thrower and acid rifle. Now I can understand a long time for the AOE specials. The single specials really need to be brought into line with either speeding them up or increasing the damage by alot more than what we are seeing now. I would prefer to do a bit less damage and be able to switch to another weapon without waiting for the round time to be up. Again the AOE legnth of specials is fine but the single target ones really have no use for anyone who can use pistol specials instead.